Settings Spin Control

From XBMC4Xbox
Jump to navigation Jump to search

The settings spin control is used in the settings screens for when a list of options can be chosen from using up/down arrows. You can choose the position, size, and look of the spin control. It is basically a cross between the button control and a spin control. It has a label and focus and non focus textures, as well as a spin control on the right.

Example

<control type="spincontrolex" id="12">
      <description>My first settings spin control</description>
      <posx>80</posx>
      <posy>60</posy>
      <width>250</width>
      <height>200</height>
      <visible>true</visible>
      <colordiffuse>FFFFFFFF</colordiffuse>
      <texturefocus>myfocustexture.png</texturefocus>
      <texturenofocus>mynofocustexture.png</texturenofocus>
      <textureup>myuptexture.png</textureup>
      <textureupfocus>myupfocustexture.png</textureupfocus>
      <texturedown>mydowntexture.png</texturedown>
      <texturedownfocus>mydownfocustexture.png</texturedownfocus>
      <label>46</label>
      <font>font12</font>
      <textcolor>FFFFFFFF</textcolor>
      <disabledcolor>80FFFFFF</disabledcolor>
      <align></align>
      <aligny></aligny>
      <textoffsetx></textoffsetx>
      <textoffsety></textoffsety>
      <pulseonselect></pulseonselect>
      <onup>2</onup>
      <ondown>3</ondown>
      <onleft>1</onleft>
      <onright>1</onright>
</control>

Available Tags

In addition to the Default Control Tags the following tags are available. Note that each tag is lower case only. This is important, as xml tags are case-sensitive.

texturefocus

Specifies the image file which should be displayed for the control when it has focus. See here for additional information about textures.

texturenofocus Specifies the image file which should be displayed for the control when it doesn't focus.
textureup Specifies the image file which should be displayed for the up arrow when it doesn't have focus. It is displayed to the left of the down arrow.
textureupfocus Specifies the image file which should be displayed for the up arrow when it has focus.
texturedown Specifies the image file which should be displayed for the down arrow when it is not focused. It is displayed to the right of the up arrow so that it's right edge is <textoffsetx> pixels away from the right edge of the control.
texturedownfocus Specifies the image file which should be displayed for the down arrow when it has focus.
label Either a numeric reference into strings.xml (for localization), or a string that will be shown on the left of the control.
font Font used for the controls label. From fonts.xml.
textcolor Color used for displaying the label. In AARRGGBB hex format, or a name from the colour theme.
disabledcolor Color used for the label if the control is disabled. In AARRGGBB hex format, or a name from the colour theme.
shadowcolor Specifies the color of the drop shadow on the text. In AARRGGBB hex format, or a name from the colour theme.
align Label horizontal alignment on the control. Defaults to left.
aligny Label vertical alignment on the control. Defaults to top, can also be center.
textoffsetx Amount to offset the label from the left (or right) edge of the button when using left or right alignment.
textoffsety Amount to offset the label from the top edge of the button when using top alignment.