Discussion of XBMC4XBOX development.
Smiff
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by Smiff » Thu Dec 20, 2012 12:33 pm
ok this might be really minor but noticed this when scanning log after a crash
Code: Select all
11:24:17 M: 22253568 NOTICE: -->Python Initialized<--
11:24:20 M: 24616960 WARNING: CGUITextureManager::Load - Texture file Q:\plugins\video\TVCatchup\icon.png (1143316480 x 14088913) is too big! Reloading resized
11:24:20 M: 24596480 ERROR: CGUITextureManager::Load - Texture manager unable to load file: Q:\plugins\video\TVCatchup\icon.png
there is no icon.png in there.
similarly
Code: Select all
11:20:55 M: 45936640 NOTICE: load default skin:[xTV-SAF_v111]
11:20:57 M: 40222720 NOTICE: initialize done
11:20:57 M: 40202240 NOTICE: Running the application...
11:20:58 M: 35168256 WARNING: CGUITextureManager::Load - Texture file special://temp/weather/128x128/na.png (4158639 x 9658247) is too big! Reloading resized
11:20:58 M: 35147776 ERROR: CGUITextureManager::Load - Texture manager unable to load file: special://temp/weather/128x128/na.png
11:20:59 M: 34140160 NOTICE: start timeserver client
b31600
Dan Dar3
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by Dan Dar3 » Fri Dec 21, 2012 1:42 am
It's probably coming from this:
http://redmine.exotica.org.uk/projects/ ... anager.cpp
CGUITextureManager::Load() - might be cause the info is not initialized (zeroed) and if D3DXCreateTextureFromFileEx() failed, it goes on about logging the problem with whatever values info structure holds, and it checks the result later at the end.
BuZz
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by BuZz » Fri Dec 21, 2012 5:33 am
thanks dan - When I saw those large X x Y My first thought was a failure in uninitialised variables. However despite being broken/wrong this shouldn't cause any major issue other than the log etc.
Dan Dar3
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by Dan Dar3 » Fri Dec 21, 2012 10:35 am
@Buzz
Yes, you're right, it's not causing a problem, just incorrectly logging that.