[WIP] Synopsis script

Discussion of plugin / script development for XBMC4Xbox
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Rocky5
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[WIP] Synopsis script

Post by Rocky5 » Tue Feb 28, 2017 8:51 pm

Ok, I'm still working on this synopsis script and wanting some feedback.

Note:
This script will allow you to show information/images on anything that uses a default.xbe and is scanned in by XBMC.
It currently can show screenshots, poster.jpg, fanart.jpg, banner.jpg and an assortment of preview video formats including online streaming using the .strm extension.

You can get it here.
for other skins (Zip format)
python script

I will probably be updating this every day :shock:

Update:
  • 1) Redone the synopsis _Script*.xml files animations.
    • Synopsis script changes:
      • 1) Slight change to the delay for the button focus in preview video view.
        2) Script should be faster now.
        3) Streamlined the process.
        4) Added a dialog for when the fonts are installed letting you know.
        5) Slight texture changes
        6) Updated the default.xbe in the zip version. This one is the default XBMC4Xbox with fullscreen splash, gamesaves layout fix and synopsis support only.


Image of its current state:
Image
Last edited by Rocky5 on Mon Mar 06, 2017 11:55 am, edited 1 time in total.
Download Xbox Softmodding Tool & Extras Disc
XBMC4Kids Mod


Xbox Gamertag = Connxtion
PSN ID = JCRocky5

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Rocky5
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Re: [WIP] Synopsis script

Post by Rocky5 » Thu Mar 02, 2017 6:45 pm

OK updated the script a lot, it can now be translated and it has its own settings screen, you press the back button when you're in the synopsis window.
  • Updated: 02 March 2017
    • Streamlined the scrip.
      Added a custom label.xml so you can translate it.
      Added a custom colour.xml so you can change the colours.
      You can have any video file as your preview video.
      You can use any image format for the images, they just need the following names.
      ( poster, fanart and banner )
      Added the synopsis settings when in the script, you press the (Black).
      Updated the XBMC source so you cannot move when you select synopsis.
There are more changes, but forgot to add them :lol:

Its also pi*% easy to incorporate the script into your skin.
  • To integrate this into your skin:
    • 1) Place the 3 _Script* xml files into your 720p folder.
      2) Stick the Synopsis folder in you scripts folder.
      3) Replace your default.xbe with the new one.
      4) Yeah that's it.
Feedback would be nice. You access the synopsis window via the context menu (White) button.

How it looks in Confluence Lite
http://imgur.com/a/qhuyI

Update:
Script cleanup again and now I auto add the fonts to the Font.xml. This only happens once per skin.
  • Updated: 03 March 2017
    • Streamlined the scrip.
      Added font writing to the script, if the fonts aren't present in the font.xml the script will now write them to the font.xml so you don't have to.
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GoTeamScotch
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Re: [WIP] Synopsis script

Post by GoTeamScotch » Sat Mar 04, 2017 5:27 am

Outstanding work mate! It looks great. :D
It all looks very clean. Any plans of trying to push this to the official codebase later on? This seems like a feature all x4x installations should have imho.

Q: What skin are you using in the video? And what scraper are you using?
Image
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Rocky5
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Re: [WIP] Synopsis script

Post by Rocky5 » Sat Mar 04, 2017 8:17 am

GoTeamScotch wrote:Outstanding work mate! It looks great. :D
It all looks very clean. Any plans of trying to push this to the official codebase later on? This seems like a feature all x4x installations should have imho.

Q: What skin are you using in the video? And what scraper are you using?
Thank you.

Think you think this is something it's not, it's just a basic script that parses a default.xml and gets some images from a specific path in your games installation path. So there isn't any scraping it all has to be created manually.
( it obviously does a few other things now, but that's just so text and fonts work out of the box with it )

The XBMC source edits are mainly for my XBMC4Kids mod, though the synopsis context button, the _Script*.xml parsing on load of a skin and the fullscreen splash works on anything.
( _Script*.xml work the exact same way Custom*.xml parsing works )

Also the skin is my XBMC4Kids mod, you can find it in the links above or the thread in the Project site / Forum development ( I put it in the wrong place a few years ago :lol: )

Edit:
Spelling and added to it.
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Re: [WIP] Synopsis script

Post by Sassokee » Fri Mar 23, 2018 7:47 pm

It looks great! I can imagine this with Origins skin... Is there any release yet?

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