Nightly Builds
- byron
- Posts: 582
- Joined: Wed Jul 04, 2012 9:26 pm
- Location: Illinois
- Has thanked: 27 times
- Been thanked: 96 times
Re: Nightly Builds
Hey BuZz,
Just wanted to let you know that the nightlies aren't displaying italics right. Let me clarify, it displays the italics properly...but the upper right hand corner of the word is getting cut off. Don't know why, but that's what I'm experiencing---
Just wanted to let you know that the nightlies aren't displaying italics right. Let me clarify, it displays the italics properly...but the upper right hand corner of the word is getting cut off. Don't know why, but that's what I'm experiencing---
- BuZz
- Site Admin
- Posts: 1891
- Joined: Wed Jul 04, 2012 12:50 am
- Location: UK
- Has thanked: 66 times
- Been thanked: 423 times
- Contact:
Re: Nightly Builds
on all skins or one in particular? do you know when this issue started happening ? where should I look to reproduce it etc
- byron
- Posts: 582
- Joined: Wed Jul 04, 2012 9:26 pm
- Location: Illinois
- Has thanked: 27 times
- Been thanked: 96 times
Re: Nightly Builds
Actually that's a good point, I didn't even think about that sorry. Just a skin I've been working on, only in the topbar area (don't know if that's relevant or not) Do you want a copy of the skin? I'm not quite ready to release it yet, but if you wanna check out what I'm talking about I can PM you a link no problem.
No problem in stable, didn't notice it until i downloaded r31547 (but that was the first nightly I grabbed), also same issue in jan's build
No problem in stable, didn't notice it until i downloaded r31547 (but that was the first nightly I grabbed), also same issue in jan's build
- BuZz
- Site Admin
- Posts: 1891
- Joined: Wed Jul 04, 2012 12:50 am
- Location: UK
- Has thanked: 66 times
- Been thanked: 423 times
- Contact:
Re: Nightly Builds
the skin stuff has changed somewhat so you might need to modify your skin - for example it will clip now whereas before it would overflow.
adjusting the skin to work right in the new version it should still work on older releases so long as you dont use new features.
there is also an option you can put in skin.xml
however fixing the skin up would be the better option.
adjusting the skin to work right in the new version it should still work on older releases so long as you dont use new features.
there is also an option you can put in skin.xml
Code: Select all
<legacy>true</legacy>
- byron
- Posts: 582
- Joined: Wed Jul 04, 2012 9:26 pm
- Location: Illinois
- Has thanked: 27 times
- Been thanked: 96 times
Re: Nightly Builds
thanks for the quick reply btw, and that's exactly what's happening (it's clipping).
does that mean that if I change something to work for a newer build that what I change will still work in an older build? Also, any ideas on how I might be able to work around the clipping issue? I gave in to defeat and just took off the italics and it displayed properly, but it looks so much cooler with "un-clipped" itals.adjusting the skin to work right in the new version it should still work on older releases so long as you dont use new features.
- BuZz
- Site Admin
- Posts: 1891
- Joined: Wed Jul 04, 2012 12:50 am
- Location: UK
- Has thanked: 66 times
- Been thanked: 423 times
- Contact:
Re: Nightly Builds
should do. sounds like your control is too small for the text. its only not clipping on older versions as it should to overflow by default.byron wrote:thanks for the quick reply btw, and that's exactly what's happening (it's clipping).
does that mean that if I change something to work for a newer build that what I change will still work in an older build? Also, any ideas on how I might be able to work around the clipping issue? I gave in to defeat and just took off the italics and it displayed properly, but it looks so much cooler with "un-clipped" itals.adjusting the skin to work right in the new version it should still work on older releases so long as you dont use new features.
it still could be a bug though, but have a play and see what you can do. you could try the skin on xbmc for linux/windows or something for comparison.
- byron
- Posts: 582
- Joined: Wed Jul 04, 2012 9:26 pm
- Location: Illinois
- Has thanked: 27 times
- Been thanked: 96 times
Re: Nightly Builds
should do?
Yea, I made the control <textwidth> astronomical in proportion to the text (the controls as well) and it didn't matter. Like you said, no overflow. I'll try it out on something else when I can and see if it's doing the same thing, but I suspect you're correct. I honestly can't think of anything else though (could try the legacy thing), bummer man
'
Yea, I made the control <textwidth> astronomical in proportion to the text (the controls as well) and it didn't matter. Like you said, no overflow. I'll try it out on something else when I can and see if it's doing the same thing, but I suspect you're correct. I honestly can't think of anything else though (could try the legacy thing), bummer man
'
-
- Posts: 4
- Joined: Wed Nov 14, 2012 1:16 am
Status
Whats the status on Builds, there hasnt been a new build since Sept. 03... I realise there not Actually nightly builds, but i do like running closest to trunk and cant do builds locally anymore...
Is Builds not automated(BuildBot), is there a issue? or am i just being unreasonable...
PS. When IS XBMC4XBOX going to catch up with XBMC's main Eden branch for plugin and modular support. Its created a real mess with Python... Ive had to stop development on my py(Lib)piano based scripts since python base changes have occured and i cant keep with the the trunk anymore of the base script...(my knowledge of python is limited to begin with)
Not to mention For Eden Skin support...
Is Builds not automated(BuildBot), is there a issue? or am i just being unreasonable...
PS. When IS XBMC4XBOX going to catch up with XBMC's main Eden branch for plugin and modular support. Its created a real mess with Python... Ive had to stop development on my py(Lib)piano based scripts since python base changes have occured and i cant keep with the the trunk anymore of the base script...(my knowledge of python is limited to begin with)
Not to mention For Eden Skin support...
- BuZz
- Site Admin
- Posts: 1891
- Joined: Wed Jul 04, 2012 12:50 am
- Location: UK
- Has thanked: 66 times
- Been thanked: 423 times
- Contact:
Re: Status
Check svn history. there is no point making a build when nothing has changed. Having said that the last build is from 29th October. I've been busy with other projects and "real life" recently, so I've not had as much free time for development.kingtiger01 wrote:Whats the status on Builds, there hasnt been a new build since Sept. 03... I realise there not Actually nightly builds, but i do like running closest to trunk and cant do builds locally anymore...
Is Builds not automated(BuildBot), is there a issue? or am i just being unreasonable...
PS. When IS XBMC4XBOX going to catch up with XBMC's main Eden branch for plugin and modular support. Its created a real mess with Python... Ive had to stop development on my py(Lib)piano based scripts since python base changes have occured and i cant keep with the the trunk anymore of the base script...(my knowledge of python is limited to begin with)
Not to mention For Eden Skin support...
xbmc4xbox will never catch up with xbmc, but we try and backport what we can that is viable/useful.
-
- Posts: 4
- Joined: Wed Nov 14, 2012 1:16 am
- byron
- Posts: 582
- Joined: Wed Jul 04, 2012 9:26 pm
- Location: Illinois
- Has thanked: 27 times
- Been thanked: 96 times
Re: Nightly Builds
hey BuZz--
I've been trying to download the source for the entire day and it isn't working...I keep getting partial dl's and then I can't get the rest (won't allow update...says xbmc4xbox is locked). I wanna have a play with sqlitedataset.cpp, but everytime I try to load the solution it wont take (I think because I don't have the whole project?). BTW I have everything I need to load the solution and compile. I'm using tortise to get the svn, should I be using something else? Do I need the whole project or just the trunk? I am somewhat ignorant on this matter so be kind
I've been trying to download the source for the entire day and it isn't working...I keep getting partial dl's and then I can't get the rest (won't allow update...says xbmc4xbox is locked). I wanna have a play with sqlitedataset.cpp, but everytime I try to load the solution it wont take (I think because I don't have the whole project?). BTW I have everything I need to load the solution and compile. I'm using tortise to get the svn, should I be using something else? Do I need the whole project or just the trunk? I am somewhat ignorant on this matter so be kind

- BuZz
- Site Admin
- Posts: 1891
- Joined: Wed Jul 04, 2012 12:50 am
- Location: UK
- Has thanked: 66 times
- Been thanked: 423 times
- Contact:
Re: Nightly Builds
just trunk.
so you've been wasting my bandwidth all day eh ?
svn is hosted in london on a fast connection, so it should download pretty quickly, but dont try and download every single tag/ branch or you will get like 100 copies of everything at different points in history.
so you've been wasting my bandwidth all day eh ?

svn is hosted in london on a fast connection, so it should download pretty quickly, but dont try and download every single tag/ branch or you will get like 100 copies of everything at different points in history.
- byron
- Posts: 582
- Joined: Wed Jul 04, 2012 9:26 pm
- Location: Illinois
- Has thanked: 27 times
- Been thanked: 96 times
Re: Nightly Builds
yea, guilty...sorry about that! I think that the databases are never being released from memory because:
}
active = true;
return DB_CONNECTION_OK;
should be:
active = true;
return DB_CONNECTION_OK;
}
and also that:
void SqliteDatabase::disconnect(void) {
if (active == false) return;
sqlite3_close(conn);
active = false;
could be?
void SqliteDatabase::disconnect(void) {
if (active) return;
sqlite3_close(conn);
active = false;
anyway, seriously feel bad about doing that...sorry
}
active = true;
return DB_CONNECTION_OK;
should be:
active = true;
return DB_CONNECTION_OK;
}
and also that:
void SqliteDatabase::disconnect(void) {
if (active == false) return;
sqlite3_close(conn);
active = false;
could be?
void SqliteDatabase::disconnect(void) {
if (active) return;
sqlite3_close(conn);
active = false;
anyway, seriously feel bad about doing that...sorry
- BuZz
- Site Admin
- Posts: 1891
- Joined: Wed Jul 04, 2012 12:50 am
- Location: UK
- Has thanked: 66 times
- Been thanked: 423 times
- Contact:
Re: Nightly Builds
please post diffs against trunk rather than snippets of code (that have no context)
your logic looks wrong in the disconnect. the connection needs to be closed if active, not if it isn't active. yourcode means if it is active it wont be closed.
your logic looks wrong in the disconnect. the connection needs to be closed if active, not if it isn't active. yourcode means if it is active it wont be closed.
- byron
- Posts: 582
- Joined: Wed Jul 04, 2012 9:26 pm
- Location: Illinois
- Has thanked: 27 times
- Been thanked: 96 times
Re: Nightly Builds
I don't know how to do that, I really don't understand the whole svn process very well (which is understandably irritating to you)
I think that's what's happening anyway (regardless of what I was proposing), I don't think that the database is ever being released from memory and it should be (unless you know better). Like I said, I wanna mess with it so you don't have to
I think that's what's happening anyway (regardless of what I was proposing), I don't think that the database is ever being released from memory and it should be (unless you know better). Like I said, I wanna mess with it so you don't have to
Last edited by byron on Thu Nov 15, 2012 5:35 am, edited 1 time in total.
- BuZz
- Site Admin
- Posts: 1891
- Joined: Wed Jul 04, 2012 12:50 am
- Location: UK
- Has thanked: 66 times
- Been thanked: 423 times
- Contact:
Re: Nightly Builds
I recommend you do some reading first then
There is plenty of information and tutorials on-line. I'm not irritated, but it would safe both of us time.

- byron
- Posts: 582
- Joined: Wed Jul 04, 2012 9:26 pm
- Location: Illinois
- Has thanked: 27 times
- Been thanked: 96 times
Re: Nightly Builds
I'm a rookie for sure, but I wanna break it until it works...I'll do some more research. Thanks
Re: Nightly Builds
i seem to be getting hangs whilst trying to play [removed] stuff
31600
don't know how to break out of wait spinner, have to hard reset :/
31600
Code: Select all
22:06:57 M: 22863872 NOTICE: CDVDPlayer::CloseFile()
22:06:57 M: 22863872 WARNING: CDVDMessageQueue(player)::Put MSGQ_NOT_INITIALIZED
22:06:57 M: 22863872 NOTICE: DVDPlayer: waiting for threads to exit
22:06:57 M: 22863872 NOTICE: DVDPlayer: finished waiting
22:06:57 M: 23392256 NOTICE: DVDPlayer: Opening: 4e7bffdf8c513
22:06:57 M: 23392256 WARNING: CDVDMessageQueue(player)::Put MSGQ_NOT_INITIALIZED
22:06:57 M: 22867968 NOTICE: Creating InputStream
22:06:57 M: 22867968 ERROR: CDVDPlayer::OpenInputStream - error opening [4e7bffdf8c513]
22:06:57 M: 22867968 NOTICE: CDVDPlayer::OnExit()
22:06:57 M: 22867968 NOTICE: CDVDPlayer::OnExit() deleting input stream
22:06:57 M: 23392256 NOTICE: CDVDPlayer::CloseFile()
22:06:57 M: 23392256 WARNING: CDVDMessageQueue(player)::Put MSGQ_NOT_INITIALIZED
22:06:57 M: 23392256 NOTICE: DVDPlayer: waiting for threads to exit
22:06:57 M: 23392256 NOTICE: DVDPlayer: finished waiting
22:06:57 M: 23396352 ERROR: CThread::staticThread : Access violation at 0x01025397: Writing location 0x005923a0
22:07:07 M: 23048192 WARNING: old getenv from python.lib called, library check needed