Nightly Builds

Discussion of XBMC4XBOX development.
User avatar
byron
Posts: 582
Joined: Wed Jul 04, 2012 9:26 pm
Location: Illinois
Has thanked: 27 times
Been thanked: 96 times

Re: Nightly Builds

Post by byron »

Hey BuZz,

Just wanted to let you know that the nightlies aren't displaying italics right. Let me clarify, it displays the italics properly...but the upper right hand corner of the word is getting cut off. Don't know why, but that's what I'm experiencing---
User avatar
BuZz
Site Admin
Posts: 1891
Joined: Wed Jul 04, 2012 12:50 am
Location: UK
Has thanked: 66 times
Been thanked: 423 times
Contact:

Re: Nightly Builds

Post by BuZz »

on all skins or one in particular? do you know when this issue started happening ? where should I look to reproduce it etc
User avatar
byron
Posts: 582
Joined: Wed Jul 04, 2012 9:26 pm
Location: Illinois
Has thanked: 27 times
Been thanked: 96 times

Re: Nightly Builds

Post by byron »

Actually that's a good point, I didn't even think about that sorry. Just a skin I've been working on, only in the topbar area (don't know if that's relevant or not) Do you want a copy of the skin? I'm not quite ready to release it yet, but if you wanna check out what I'm talking about I can PM you a link no problem.

No problem in stable, didn't notice it until i downloaded r31547 (but that was the first nightly I grabbed), also same issue in jan's build
User avatar
BuZz
Site Admin
Posts: 1891
Joined: Wed Jul 04, 2012 12:50 am
Location: UK
Has thanked: 66 times
Been thanked: 423 times
Contact:

Re: Nightly Builds

Post by BuZz »

the skin stuff has changed somewhat so you might need to modify your skin - for example it will clip now whereas before it would overflow.

adjusting the skin to work right in the new version it should still work on older releases so long as you dont use new features.

there is also an option you can put in skin.xml

Code: Select all

<legacy>true</legacy>
however fixing the skin up would be the better option.
User avatar
byron
Posts: 582
Joined: Wed Jul 04, 2012 9:26 pm
Location: Illinois
Has thanked: 27 times
Been thanked: 96 times

Re: Nightly Builds

Post by byron »

thanks for the quick reply btw, and that's exactly what's happening (it's clipping).
adjusting the skin to work right in the new version it should still work on older releases so long as you dont use new features.
does that mean that if I change something to work for a newer build that what I change will still work in an older build? Also, any ideas on how I might be able to work around the clipping issue? I gave in to defeat and just took off the italics and it displayed properly, but it looks so much cooler with "un-clipped" itals.
User avatar
BuZz
Site Admin
Posts: 1891
Joined: Wed Jul 04, 2012 12:50 am
Location: UK
Has thanked: 66 times
Been thanked: 423 times
Contact:

Re: Nightly Builds

Post by BuZz »

byron wrote:thanks for the quick reply btw, and that's exactly what's happening (it's clipping).
adjusting the skin to work right in the new version it should still work on older releases so long as you dont use new features.
does that mean that if I change something to work for a newer build that what I change will still work in an older build? Also, any ideas on how I might be able to work around the clipping issue? I gave in to defeat and just took off the italics and it displayed properly, but it looks so much cooler with "un-clipped" itals.
should do. sounds like your control is too small for the text. its only not clipping on older versions as it should to overflow by default.

it still could be a bug though, but have a play and see what you can do. you could try the skin on xbmc for linux/windows or something for comparison.
User avatar
byron
Posts: 582
Joined: Wed Jul 04, 2012 9:26 pm
Location: Illinois
Has thanked: 27 times
Been thanked: 96 times

Re: Nightly Builds

Post by byron »

should do?

Yea, I made the control <textwidth> astronomical in proportion to the text (the controls as well) and it didn't matter. Like you said, no overflow. I'll try it out on something else when I can and see if it's doing the same thing, but I suspect you're correct. I honestly can't think of anything else though (could try the legacy thing), bummer man
'
User avatar
BuZz
Site Admin
Posts: 1891
Joined: Wed Jul 04, 2012 12:50 am
Location: UK
Has thanked: 66 times
Been thanked: 423 times
Contact:

Re: Nightly Builds

Post by BuZz »

you could send me the skin and I could take a look when I get a chance.
kingtiger01
Posts: 4
Joined: Wed Nov 14, 2012 1:16 am

Status

Post by kingtiger01 »

Whats the status on Builds, there hasnt been a new build since Sept. 03... I realise there not Actually nightly builds, but i do like running closest to trunk and cant do builds locally anymore...

Is Builds not automated(BuildBot), is there a issue? or am i just being unreasonable...

PS. When IS XBMC4XBOX going to catch up with XBMC's main Eden branch for plugin and modular support. Its created a real mess with Python... Ive had to stop development on my py(Lib)piano based scripts since python base changes have occured and i cant keep with the the trunk anymore of the base script...(my knowledge of python is limited to begin with)

Not to mention For Eden Skin support...
User avatar
BuZz
Site Admin
Posts: 1891
Joined: Wed Jul 04, 2012 12:50 am
Location: UK
Has thanked: 66 times
Been thanked: 423 times
Contact:

Re: Status

Post by BuZz »

kingtiger01 wrote:Whats the status on Builds, there hasnt been a new build since Sept. 03... I realise there not Actually nightly builds, but i do like running closest to trunk and cant do builds locally anymore...

Is Builds not automated(BuildBot), is there a issue? or am i just being unreasonable...

PS. When IS XBMC4XBOX going to catch up with XBMC's main Eden branch for plugin and modular support. Its created a real mess with Python... Ive had to stop development on my py(Lib)piano based scripts since python base changes have occured and i cant keep with the the trunk anymore of the base script...(my knowledge of python is limited to begin with)

Not to mention For Eden Skin support...
Check svn history. there is no point making a build when nothing has changed. Having said that the last build is from 29th October. I've been busy with other projects and "real life" recently, so I've not had as much free time for development.

xbmc4xbox will never catch up with xbmc, but we try and backport what we can that is viable/useful.
kingtiger01
Posts: 4
Joined: Wed Nov 14, 2012 1:16 am

Re: Nightly Builds

Post by kingtiger01 »

sorry, didnt even dawn on me... sorry to waste time on that then.
User avatar
byron
Posts: 582
Joined: Wed Jul 04, 2012 9:26 pm
Location: Illinois
Has thanked: 27 times
Been thanked: 96 times

Re: Nightly Builds

Post by byron »

hey BuZz--

I've been trying to download the source for the entire day and it isn't working...I keep getting partial dl's and then I can't get the rest (won't allow update...says xbmc4xbox is locked). I wanna have a play with sqlitedataset.cpp, but everytime I try to load the solution it wont take (I think because I don't have the whole project?). BTW I have everything I need to load the solution and compile. I'm using tortise to get the svn, should I be using something else? Do I need the whole project or just the trunk? I am somewhat ignorant on this matter so be kind ;)
User avatar
BuZz
Site Admin
Posts: 1891
Joined: Wed Jul 04, 2012 12:50 am
Location: UK
Has thanked: 66 times
Been thanked: 423 times
Contact:

Re: Nightly Builds

Post by BuZz »

just trunk.

so you've been wasting my bandwidth all day eh ? :)

svn is hosted in london on a fast connection, so it should download pretty quickly, but dont try and download every single tag/ branch or you will get like 100 copies of everything at different points in history.
User avatar
byron
Posts: 582
Joined: Wed Jul 04, 2012 9:26 pm
Location: Illinois
Has thanked: 27 times
Been thanked: 96 times

Re: Nightly Builds

Post by byron »

yea, guilty...sorry about that! I think that the databases are never being released from memory because:

}
active = true;
return DB_CONNECTION_OK;

should be:

active = true;
return DB_CONNECTION_OK;
}

and also that:

void SqliteDatabase::disconnect(void) {
if (active == false) return;
sqlite3_close(conn);
active = false;

could be?

void SqliteDatabase::disconnect(void) {
if (active) return;
sqlite3_close(conn);
active = false;

anyway, seriously feel bad about doing that...sorry
User avatar
BuZz
Site Admin
Posts: 1891
Joined: Wed Jul 04, 2012 12:50 am
Location: UK
Has thanked: 66 times
Been thanked: 423 times
Contact:

Re: Nightly Builds

Post by BuZz »

please post diffs against trunk rather than snippets of code (that have no context)

your logic looks wrong in the disconnect. the connection needs to be closed if active, not if it isn't active. yourcode means if it is active it wont be closed.
User avatar
byron
Posts: 582
Joined: Wed Jul 04, 2012 9:26 pm
Location: Illinois
Has thanked: 27 times
Been thanked: 96 times

Re: Nightly Builds

Post by byron »

I don't know how to do that, I really don't understand the whole svn process very well (which is understandably irritating to you)

I think that's what's happening anyway (regardless of what I was proposing), I don't think that the database is ever being released from memory and it should be (unless you know better). Like I said, I wanna mess with it so you don't have to
Last edited by byron on Thu Nov 15, 2012 5:35 am, edited 1 time in total.
User avatar
BuZz
Site Admin
Posts: 1891
Joined: Wed Jul 04, 2012 12:50 am
Location: UK
Has thanked: 66 times
Been thanked: 423 times
Contact:

Re: Nightly Builds

Post by BuZz »

I recommend you do some reading first then :) There is plenty of information and tutorials on-line. I'm not irritated, but it would safe both of us time.
User avatar
byron
Posts: 582
Joined: Wed Jul 04, 2012 9:26 pm
Location: Illinois
Has thanked: 27 times
Been thanked: 96 times

Re: Nightly Builds

Post by byron »

I'm a rookie for sure, but I wanna break it until it works...I'll do some more research. Thanks
Smiff
Posts: 125
Joined: Mon Sep 10, 2012 10:39 pm
Has thanked: 5 times
Been thanked: 2 times

Re: Nightly Builds

Post by Smiff »

i seem to be getting hangs whilst trying to play [removed] stuff
31600

Code: Select all

22:06:57 M: 22863872  NOTICE: CDVDPlayer::CloseFile()
22:06:57 M: 22863872 WARNING: CDVDMessageQueue(player)::Put MSGQ_NOT_INITIALIZED
22:06:57 M: 22863872  NOTICE: DVDPlayer: waiting for threads to exit
22:06:57 M: 22863872  NOTICE: DVDPlayer: finished waiting
22:06:57 M: 23392256  NOTICE: DVDPlayer: Opening: 4e7bffdf8c513
22:06:57 M: 23392256 WARNING: CDVDMessageQueue(player)::Put MSGQ_NOT_INITIALIZED
22:06:57 M: 22867968  NOTICE: Creating InputStream
22:06:57 M: 22867968   ERROR: CDVDPlayer::OpenInputStream - error opening [4e7bffdf8c513]
22:06:57 M: 22867968  NOTICE: CDVDPlayer::OnExit()
22:06:57 M: 22867968  NOTICE: CDVDPlayer::OnExit() deleting input stream
22:06:57 M: 23392256  NOTICE: CDVDPlayer::CloseFile()
22:06:57 M: 23392256 WARNING: CDVDMessageQueue(player)::Put MSGQ_NOT_INITIALIZED
22:06:57 M: 23392256  NOTICE: DVDPlayer: waiting for threads to exit
22:06:57 M: 23392256  NOTICE: DVDPlayer: finished waiting
22:06:57 M: 23396352   ERROR: CThread::staticThread : Access violation at 0x01025397: Writing location 0x005923a0
22:07:07 M: 23048192 WARNING: old getenv from python.lib called, library check needed
don't know how to break out of wait spinner, have to hard reset :/
User avatar
Kozz
Posts: 238
Joined: Wed Jul 04, 2012 4:42 am
Has thanked: 22 times
Been thanked: 51 times

Re: Nightly Builds

Post by Kozz »

@Smiff
please post this in [removed] or addon4xbox installer development thread
Image
Post Reply