Addons4Xbox development

Discussion of XBMC4XBOX development.
skatulskijean
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Re: Addons4Xbox development

Post by skatulskijean »

@ kozz
Thanks

what since the next addons what you add!

you have the dependencies for your added addons (scriptmodule) not added!

regards jan
Last edited by skatulskijean on Thu Dec 13, 2012 7:39 pm, edited 1 time in total.
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BuZz
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Re: Addons4Xbox development

Post by BuZz »

btw the addons.xml and md5 is generated from a python script. the md5 isn't check currently I think, but you can use this script to generate them if an addon version/dependency etc has been updated

http://anarchintosh-projects.googlecode ... nerator.py
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Re: Addons4Xbox development

Post by skatulskijean »

@ BuzZ

Thanks

regards jan
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Kozz
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Re: Addons4Xbox development

Post by Kozz »

@Jan

We were not missing any dependencies for icefilms, you already had them all there, I just put all the imports into the main addon.xml required by icefilms, it was missing the pysqlite2 and xbmcvfs imports the first time I tried it

Navi-X - doesn't need many dependencies, we already had them there

and Free Cable I did not add dependencies yet,

I think we should add the rest of the the missing script.modules you have in your build, but I don't know if any of the existing ones in this repo have been changed


I have tested many of the Video plugins from xbmc.org repo, (Z-G) I started at the bottom, Almost all of them do install but I have to find out what ones work,
These did not install, I still need logs for why, I will post them when I finnish the testing of this Video addons section
-YouSee Web tv -- Impossible to install - cant install library missing

-Servus TV - Mediathek -- Impossible to install xbmc.gui libraby missing

- 504tv -- xbox freezes

- Photography Podcasts -- Impossible to install

- KidsPlace -- Impossible to install this library xbmc.gui



To refresh your folder, right-click and choose svn update and the changes will download to your computer
or check here too
https://code.google.com/p/addons4xbox/source/list


@BuZz
Thanks but what do you expect a noob like me to do with this fancy xml generator? It runs from pc or xbox, I suppose I can use a linux box if I must :)
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whufclee
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Re: Addons4Xbox development

Post by whufclee »

Thanks but what do you expect a noob like me to do with this fancy xml generator? It runs from pc or xbox, I suppose I can use a linux box if I must :)
From memory I believe you just install python 2.7 on your system and then run this little script and it auto generates the files.
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Re: Addons4Xbox development

Post by Kozz »

@whufclee

Ahh Thanks mate makes sense

I already have py 2.4 installed I'll give it a try
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Re: Addons4Xbox development

Post by skatulskijean »

@ Kozz

I mean free Cable but i understand !

Great problem is the scriptmodule.freecable it has the database for freecable addon on it !
And from Time to Time the Developer updating only the database (scriptmodule)
I found that is a very fucking solution!
i hat the addon i on my build changed that the database is under database !
But the problem is that the first generation from this database will cost most time and this is the base while the developer the generated database put as scriptmodul!

All the scriptmodule on my Jan'sxbmc4xbox build since working but i must have a look on the versions number for newer releases!
When it give a newer release i update this scriptmodule!

you must not look on the video sektion for the xbmcswift addon this addon will all have the neweste scripptmodule xbmcswift 2
Dersphere hat make a fork for this but the fork works on my last jansxmc4xbox build but not on the newest nightly !
Derspere looks again!
BIg Thanks to him!


plugin.video.disclose_tv
plugin.video.nasa
plugin.video.dokumonster
plugin.video.netzkino_de
plugin.video.myvideo_de
plugin.audio.radio_de
plugin.video.itunes_podcasts
plugin.audio.shoutcast
plugin.video.wimp
plugin.video.myzen_tv
plugin.video.collegehumor
plugin.video.rofl_to
plugin.video.hollywoodreporter
plugin.video.4players
plugin.video.the.trailers (my old adapted version works better as this)
plugin.video.dump
plugin.video.hwclips
plugin.video.onlinewelten
xbmc-reddit-music
xbmc-academic-earth
plugin.video.documentary.net
xbmc-classic-cinema
xbmc-vimcasts


i look on this

Servus TV - Mediathek -- Impossible to install xbmc.gui libraby missing

- 504tv -- xbox freezes

- Photography Podcasts -- Impossible to install

- KidsPlace -- Impossible to install this library xbmc.gui

regards jan
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Re: Addons4Xbox development

Post by skatulskijean »

@KozZ

I think we should add the rest of the the missing script.modules you have in your build, but I don't know if any of the existing ones in this repo have been changed

i have all addon changes on my brain (i understand on svn is better) but i look for newer versions from the scriptmodule !
When main xbmc change from Eden to Frodo i think it give many new versions!


To refresh your folder, right-click and choose svn update and the changes will download to your computer
or check here too

Yes, is clear to me

all addonscriptor.de addons on the main xbmc.org repro under video and audio must you not check!

she have this what i have change on first time, on it!
xox compatible!

Regards Jan
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Re: Addons4Xbox development

Post by Kozz »

skatulskijean wrote:
i have all addon changes on my brain (i understand on svn is better) but i look for newer versions from the scriptmodule !
When main xbmc change from Eden to Frodo i think it give many new versions!
English:
Ok sounds good, do what you need to do to update them,

I did get the Free Cable working by removing the <import addon="script.module.free.cable.database"/> from its addon.xml , not the best solution but it works, feel free to fix it if you can

Oh did you try out the "addons_xml_generator.py" yet? You will notice that you only need to change the addon.xml inside the addon folder then go up and run the generator it will copy what is in each to the main addons.xml
Only small problem I found was not all addons have all the imports, just watch for that, Free Cable did not have the pysqlite2 in the addon.xml

Need to be careful some addons might install and work if the modules have been installed with a different addon, But might error if it is installed on a new build with not all modules installed yet

I hope that makes sense ? :)

German:

Ok klingt gut, tun, was Sie tun, um sie aktualisieren müssen,

Ich hatte den Free Cable arbeiten, indem die <import addon="script.module.free.cable.database"/> von seiner addon.xml, nicht die beste Lösung, aber es funktioniert, fühlen Sie sich frei, es zu beheben, wenn du kannst

Oh hast du versuchen, die "addons_xml_generator.py" noch? Sie werden feststellen, dass Sie brauchen nur die addon.xml im Addon-Ordner ändern und dann hinauf und laufen den Generator zu kopieren, was in jedem der wichtigsten addons.xml wird
Nur kleine Problem, das ich fand, war nicht alle Addons haben alle Importe, nur dafür zu sehen, hat Free Cable nicht die pysqlite2 im addon.xml

Müssen vorsichtig sein, einige Addons vielleicht installieren und funktionieren, wenn die Module mit einem anderen Addon installiert wurden, aber möglicherweise einen Fehler, wenn es auf einem Neubau mit nicht alle Module installiert noch nicht installiert

Ich hoffe, das macht Sinn?

Ich experimentierte mit nur ein paar Plugins zu lernen, wie dieses Installationsprogramm heute funktioniert. Ich glaube, ich verstehe es jetzt, fühlen Sie sich frei, um Änderungen vorzunehmen. Ich weiß, das watchseries.eu Website hat keine Links sie will be back 15. Januar.

Ich dachte, Sie müssen die xbmc.org überprüft kürzlich, ich habe versucht zu finden, was installiert von A4X aber ich werde noch zu prüfen, was diejenigen spielen wird.

Dann entscheiden, ob wir anpassen müssen

Ich bin mit meinen Experimenten für heute finnished es hat Spaß gemacht


skatulskijean wrote: all addonscriptor.de addons on the main xbmc.org repro under video and audio must you not check!

she have this what i have change on first time, on it!
xox compatible!

Regards Jan
Ok kein Problem Dank dafür, ich könnte nicht noch mehr an den Repo, bis Sie gefunden haben, was wir uns auf die Script-Module aktualisieren müssen

Lassen Sie mich wissen, wie es geht


Grüße

Kozz
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skatulskijean
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Re: Addons4Xbox development

Post by skatulskijean »

@KozZ

Need to be careful some addons might install and work if the modules have been installed with a different addon, But might error if it is installed on a new build with not all modules installed yet

Yes i have see !

Its with the icfilms instalation the same!
Works not as standalone install!
pysqlite2
I have it add on the <requires> on the addon.xml !
yes i think we must test many addons alone!

was vimeo for your working
for me works adapted on my xbox but not over the addons4xbox Installer install!

Crackle2 is on the newest nightly to not working!

my test solution is so i adapt the addon delete the addon and the dependencies !
Install it with the addon4xbox Installer and test it works!
Then i delete all the dependencies from the addon and the addon self (only this what come with a standart xbmc4xbox install is then on the scriptmodule)
I make a restart!
then i go to test the next addons or adapt the next addons!

tomorrow i look on jtv and the last filmon addon

And test all again!

Good Night!

Regards Jan ;)
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Re: Addons4Xbox development

Post by skatulskijean »

hi kozZ

have jtv.archive and filmon adapted and added!

on FilmOn i think we have a prolem with the urllib2 from python 2.4

we have it when you login and will record or watch what you have record (403 forbiden error )what i on main xbmc not have
we have to the same problem we the Raspberry Pi with this addon (410 gone error)

http://forum.xbmc.org/showthread.php?tid=141204&page=13

i look what i can do on the next days with this!


on moment i have the addons not put on the addons.xml

Jtv login its not tested have no account!

Regards Jan
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Re: Addons4Xbox development

Post by skatulskijean »

@BuzZ

Hi i think we have a problem with the latest nightly a adapted addons or scriptmodule works on the stable but not works on the current nightly!
I can the error not locate!

as example install from the addon4xbox installer crackle2 it works with the stable build and with the nightly from my last build (31450) but not with the newest nightly!
i think it have what to do with the changes on the source to access the profile (master user)!

regards jan
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Re: Addons4Xbox development

Post by BuZz »

ill look when I get a chance - im rather busy atm.

Nightly stuff is very much in development currently and there is a lot of stuff "in progress"
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Re: Addons4Xbox development

Post by Kozz »

@Jan

Thank you for the update, good work

I was experimenting a little bit today with a couple things, I ran the xml_generator and it added your jtv and filmon to the main list, so I changed their addon.xml to addon.xml.off to prevent them from showing in the list to public until you work on them again, all you need to do is rename them to addon.xml then run the xml_generator again and it goes public, I think you know this ;)

I'm not going to do much on this today,

I think some of the problems from the latest nightly might be from inside the xbmcaddon.py that is a little different from stable, but we'll see what buzz has to suggest on this,



Grüße

Kozz
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Re: Addons4Xbox development

Post by BuZz »

as this stuff is in development and I need to test, please don't disable anything - renaming files temporarily is not a good practise really on svn also.

anything that is not working but shoudl be due to xbmc4xbox version can be looked at when I get a free moment.

Cheers.
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Re: Addons4Xbox development

Post by Kozz »

Ahh right, so since its in development and end users have been pre-warned of this, its at their own risk if something is not yet functioning for them, best to leave it all as is, I see how it could create problems, addon.xml's reverted back to normal

heh reminds me of " Im working on this file !, ok now I'm on this one everyone !" :lol:
Last edited by Kozz on Fri Dec 14, 2012 1:28 pm, edited 1 time in total.
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Re: Addons4Xbox development

Post by BuZz »

yeh. heh :)

well I don't think any end users will be using this without risk anyway. its all in development and not for general consumption - if users want to try it though then fine, but I think its fair to have it in dev. We could do with a stable branch perhaps which we can merge to. once its being used by the masses that will be an easier way to manage it.
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Re: Addons4Xbox development

Post by skatulskijean »

BuZz wrote:ill look when I get a chance - im rather busy atm.

Nightly stuff is very much in development currently and there is a lot of stuff "in progress"
thanks for the answhere
Kozz wrote:I think some of the problems from the latest nightly might be from inside the xbmcaddon.py that is a little different from stable, but we'll see what buzz has to suggest on this,


it "s not a problem from the xbmcaddon.py

Nice work kozZ!

Regards Jan
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Re: Addons4Xbox development

Post by Kozz »

Ok small problem for me, when we add a script to the repo does it need to be in a dir like script.scriptname or plugin.script.name with matching addon id in the addon.xml, Im having a problem with a script launching as its trying to look for the wrong adddon id from what I can make of the debug log
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Re: Addons4Xbox development

Post by BuZz »

Kozz wrote:Ok small problem for me, when we add a script to the repo does it need to be in a dir like script.scriptname or plugin.script.name with matching addon id in the addon.xml, Im having a problem with a script launching as its trying to look for the wrong adddon id from what I can make of the debug log
folder name should match the id.
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