It's not pretty as I'm still learning, but not bad for first attempt at a game imo.

Note: poles are narrower in game.
Yeah that was my intention, I generated random positions for the pipes eachtime you respawn.I've noticed something.
The start of every respawn is different.
I mean you don't start at the same pipe. Everytime it is different.
Perhaps this is also your intention.
I made it not play the flap sound each press as it seemed to be a bit much each flap.By the way only the sound of the flaps are off.
int random = (int)rand() % 3;
if(random == 1)
Mix_PlayChannel( -1, flap, 0 );
That's interesting that now just one black button takes you back to the dashboard, nothing should have changed thereAnd now the black button brings you back to the dash.
Could you create a pause button in game (like start)
And a button to bring you back to the homescreen of the game (like start en then back button)
could you put a rocket launcher on the bird an if a tower is to tall you shoot the tower and you can go forward? you could collour the pipes, lets say the ones in red are evil end they try to kill you and the ones in white help you to save the princes? there should be also towers in blue wich have magical power like the elves.
I will put a copy up on there soon, I Found that it still has the font disappearing issue ocasanlly so I will attempt to fix that first, but I'm strugling a bit.joking aside you could upload the game on the homebrew section
Yeah, unfortunately that issue remains and I can't track it down, I'm still very noob. At the moment I'm trying to start from scratch and rewrite it in OOP way as a leaning experience.tim619 wrote:This game is very nice, thank you![]()
The problem "After a few plays the score display was gone. Also on the Game Over screen" also appeared for me after ~20 plays.
I have to say that it is still to hard.
I would say you should improve the algorithm by getting score and than calculating vertical distance of green pipes.
Than on this calc you could now make a new random check of distance. With this you would prevent having a very small pipe distance at the beginning and it would be more fun.
Also the algortihm of flying higher is to rugged in my opinion.
I also saw that holding button A let the bird stay at the top, that was a bit like a cheat I think.
Next thing what would be nice having also a fly effect on the bird I mean if it could move its wings on press a (and not when going down)
Also some times there is a pretty high horizontal distance (waiting time) until the next pipe appears maybe you could decrease this interval.
Last thing when I loose and the menu appears it's hard to press Y on fat controllermaybe A or Start could give a new game aswell.