Howdy and thanks to those for xbmc4xbox.
Just plugged it in after many years of it been lost in the shed. running avalaunch 0.49.1
it works and some very old XBMC dated 2005..
Have installed the latest, added some music browsed my PC etc (03.3r31796)
Added the Android XMBC keyboard from the table that's brill.
So now to install plugins I believe I have done what the read-me have advised...
I have SNV in the programs/plugins
addons in the SNV folder
So what happens next do I need to run this SVN , I click on SVN little HDD noise nothing else appears to happen."
Do i need to install something else. All new to me
Have got this far in 2 hours not bad, have not touched the XBox in 5 or more years
Thanks All
SVN REPO INSTALLER
- Dan Dar3
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Re: SVN REPO INSTALLER
@o-l-c
SVN Repo Installer is not recommended anymore, although it does still give you access to a few working plugins (some that I maintain myself in xbmc4xbox-addons repository).
Of them, I would recommend you the XBMC SVN Installer so you can update XBMC4XBox easier.
http://www.xbmc4xbox.org.uk/forum/viewt ... p?f=7&t=88
The new way is through Addons4Xbox Installer, which is also a Program plugin and it's shipped with XBMC4Xbox - if you say you have 3.3, it's included in.
See a list of working plugins here:
http://www.xbmc4xbox.org.uk/addons/
To help you with debugging your problem, we need a DEBUG log, see more here:
http://www.xbmc4xbox.org.uk/forum/viewt ... p?f=6&t=65
SVN Repo Installer is not recommended anymore, although it does still give you access to a few working plugins (some that I maintain myself in xbmc4xbox-addons repository).
Of them, I would recommend you the XBMC SVN Installer so you can update XBMC4XBox easier.
http://www.xbmc4xbox.org.uk/forum/viewt ... p?f=7&t=88
The new way is through Addons4Xbox Installer, which is also a Program plugin and it's shipped with XBMC4Xbox - if you say you have 3.3, it's included in.
See a list of working plugins here:
http://www.xbmc4xbox.org.uk/addons/
To help you with debugging your problem, we need a DEBUG log, see more here:
http://www.xbmc4xbox.org.uk/forum/viewt ... p?f=6&t=65
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Re: SVN REPO INSTALLER
[quote="Dan Dar3"]@o-l-c
SVN Repo Installer is not recommended anymore, although it does still give you access to a few working plugins (some that I maintain myself in xbmc4xbox-addons repository).
To help you with debugging your problem, we need a DEBUG log,
Thank you
Found log line ERROR: Python: Cannot find 'Q:\system\python\python24.zlib'
My path is 'Q:\system\python\python24.dll
Edit-: Checked the Archive found the missing zlib put it in its place and now all is looking good
Again Thanks
Edit:- Few things not sure of whats happening loaded a couple of music plugins a few script errors i may not be doing things in the correct order log availabale
http://www.xbmclogs.com/show.php?id=40439
Thanks
SVN Repo Installer is not recommended anymore, although it does still give you access to a few working plugins (some that I maintain myself in xbmc4xbox-addons repository).
To help you with debugging your problem, we need a DEBUG log,
Thank you
Found log line ERROR: Python: Cannot find 'Q:\system\python\python24.zlib'
My path is 'Q:\system\python\python24.dll
Edit-: Checked the Archive found the missing zlib put it in its place and now all is looking good
Again Thanks
Edit:- Few things not sure of whats happening loaded a couple of music plugins a few script errors i may not be doing things in the correct order log availabale
http://www.xbmclogs.com/show.php?id=40439
Thanks
- Dan Dar3
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Re: SVN REPO INSTALLER
The first one, looks like a problem in the plugin - I can't really say without seeing the source (maybe upload to pastebin or send by email):
The second problem, complaining about xbmcswift2 library, how did you get that?
Code: Select all
10:00:49 M: 31834112 NOTICE: -->Python Initialized<--
10:00:52 M: 28069888 ERROR: Error Type: exceptions.NameError
10:00:52 M: 28069888 ERROR: Error Contents: name '__file__' is not defined
10:00:52 M: 28069888 ERROR: Traceback (most recent call last):
File "Q:\plugins\music\Digitally Imported\default.py", line 48, in ?
parser.read( os.path.dirname(__file__) + "/config.ini" )
NameError: name '__file__' is not defined
Code: Select all
10:13:11 M: 31830016 ERROR: Traceback (most recent call last):
File "Q:\plugins\music\Shoutcast 2\default.py", line 20, in ?
from xbmcswift2 import Plugin, xbmc
File "Q:\scripts\.modules\script.module.xbmcswift2\lib\xbmcswift2\__init__.py", line 65, in ?
from xbmcswift2.storage import TimedStorage
File "Q:\scripts\.modules\script.module.xbmcswift2\lib\xbmcswift2\storage.py", line 45
fileobj = open(filename, 'rb' if file_format == 'pickle' else 'r')
^
SyntaxError: invalid syntax
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Re: SVN REPO INSTALLER
Thanks again
Uninstalled the 2 music plugins
Re installed Shoutcast but used v1.3 worked well instead of v2
Digital imported re installed same error when ran (may be some error in dload will suss it out.
I will fiddle a bit more and come to grips with what is happening when things get installed etc
and get used to using xbmc4xbox and sort out what will and will not work.
Again thanks...more reading of faqs and around the forum.
SVN REPO installer of course is working fine,
But as you mentioned use addons4xbox for plugins and stuff
I gather the rest of the booting of XBMC was to the norm as mentioned have not used XBOX for years plugged it in and it fired up
and installed xbmc4xbox.
Cheers
Bob
Uninstalled the 2 music plugins
Re installed Shoutcast but used v1.3 worked well instead of v2
Digital imported re installed same error when ran (may be some error in dload will suss it out.
I will fiddle a bit more and come to grips with what is happening when things get installed etc
and get used to using xbmc4xbox and sort out what will and will not work.
Again thanks...more reading of faqs and around the forum.
SVN REPO installer of course is working fine,
But as you mentioned use addons4xbox for plugins and stuff
I gather the rest of the booting of XBMC was to the norm as mentioned have not used XBOX for years plugged it in and it fired up
and installed xbmc4xbox.
Cheers
Bob
-
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Re: SVN REPO INSTALLER
We still use the old convention of scripts and plugins. On mainbranch xbmc (not xbmc4xbox) everything is now called "Addons" and have a slightly different structure to the xbox, this has been the case for a few years now.
A rough guide - plugins vs scripts:
Plugin: This is something that scrapes content from online sources and shows the results in the form of a list, these results can then be streamed to the xbox. A plugin basically uses existing functions from the xbmc system library to carry out the commands.
Script: This is a program that runs within xbmc, you can still get some scripts that act similar to plugins (Navi-X being the main one) but basically you can make a script do whatever you want and it doesn't have to be anything web related. There are some basic games available in the form of scripts. Although scripts can look very fancy as you can really do whatever you want with them they do use up a lot more system resources. This is why you may find some videos refuse to play in Navi-X but they will play fine via a plugin - it's because it's a program running within a program so the RAM usage is that much more (and we don't have much to play with on the xbox!).
A rough guide - plugins vs scripts:
Plugin: This is something that scrapes content from online sources and shows the results in the form of a list, these results can then be streamed to the xbox. A plugin basically uses existing functions from the xbmc system library to carry out the commands.
Script: This is a program that runs within xbmc, you can still get some scripts that act similar to plugins (Navi-X being the main one) but basically you can make a script do whatever you want and it doesn't have to be anything web related. There are some basic games available in the form of scripts. Although scripts can look very fancy as you can really do whatever you want with them they do use up a lot more system resources. This is why you may find some videos refuse to play in Navi-X but they will play fine via a plugin - it's because it's a program running within a program so the RAM usage is that much more (and we don't have much to play with on the xbox!).
- Dan Dar3
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Re: SVN REPO INSTALLER
It's not that easy but I will try - technically most of the XBMC4Xbox "addons" are "plugins". The other type of "addons" is "scripts". There is a technical difference between them: plugins can produce information in lists and the visual results look similar to the rest of the application, where scripts have to build their user interface mostly from scratch. They both are written in Python and some people call both of them scripts, cause technically they are using Python and you're running from sources (http://en.wikipedia.org/wiki/Python_%28 ... anguage%29).
They are placed in different locations - Q:\plugins\video, music and programs for plugins and Q:\scripts for scripts - as XBMC4Xbox will need to run them differently and know which is what. Plugins need to be in their specific section so that the visual lists get the appropriate context, as in "right-clicking" on a video entry you get the contextual menu for playing videos, as opposed to say music.
To add to the confusion, the Q:\scripts\.modules are not really scripts you get to run - that's a location for additional Python modules used by plugins and scripts that you get to run. Because .modules start with a "dot" it's visually hidden - XBMC4Xbox makes those available to plugins / scripts whey they do call "import" statement in the code. If those are not transfered correctly (incomplete), incompatible with the platform or missing, it will cause the plugin you're running to crash.
Now, the "addons" term comes from the general sense as it's used broadly by mainline XBMC for everything: plugins, scrapers, skins etc. For XBMC4Xbox it really means "plugins" (for now anyways, until XBMC4Xbox will follow suit and unify). http://wiki.xbmc.org/?title=Add-ons
They are placed in different locations - Q:\plugins\video, music and programs for plugins and Q:\scripts for scripts - as XBMC4Xbox will need to run them differently and know which is what. Plugins need to be in their specific section so that the visual lists get the appropriate context, as in "right-clicking" on a video entry you get the contextual menu for playing videos, as opposed to say music.
To add to the confusion, the Q:\scripts\.modules are not really scripts you get to run - that's a location for additional Python modules used by plugins and scripts that you get to run. Because .modules start with a "dot" it's visually hidden - XBMC4Xbox makes those available to plugins / scripts whey they do call "import" statement in the code. If those are not transfered correctly (incomplete), incompatible with the platform or missing, it will cause the plugin you're running to crash.
Now, the "addons" term comes from the general sense as it's used broadly by mainline XBMC for everything: plugins, scrapers, skins etc. For XBMC4Xbox it really means "plugins" (for now anyways, until XBMC4Xbox will follow suit and unify). http://wiki.xbmc.org/?title=Add-ons
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- Dan Dar3
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- Joined: Sun Jul 08, 2012 4:09 pm
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Re: SVN REPO INSTALLER
Corrected my post above where I mistaken "xbmcswift2" module for some other library - how did you get that version?
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Re: SVN REPO INSTALLER
Not sure, it was just there to be installed. Not very helpful i know. I tried it again still getting an error but not going to go add-on crazy.Dan Dar3 wrote:Corrected my post above where I mistaken "xbmcswift2" module for some other library - how did you get that version?
Digital Imported I like there style of music it will be my next after the Nasa issue, will get to again very soon
Nasa TV if you have time for a look.
http://www.xbmclogs.com/show.php?id=40721
Is it worth going back to 3.2 or is everything moving forward.?
I noticed that skatulskijean updated a some python files etc I gather that was for the project he was working on and not an overall update?