Trying to make some improvments
Posted: Fri Jul 01, 2016 7:42 pm
Ok, so im no C++ coder, in fact I haven't a clue on most of it
but trial and error, googling & some commonsense, I can get what I want, so.
XDK & Microsoft Visual Studio .NET 2003 required to build XBMC
First one is Game Saves, currently if you load the games save manager it loads titlemeta.xbx files so you end up with a load of file & folders & when it comes to saves I prefer a constant look/feel to the list.
(all folders, still cant fix the save game manager loading blank folders, even though they have names & are listed further down the list)
so basically you comment out the flowing.
line 281 - 285 in "xbmc\GUIWindowGameSaves.cpp"
( to comment out one line you can // at the beginning of it & for multiple lines /* code between these */ )
Setting IsFolder to true just results in the file reloading the directory.
(removes the copy, move delete function when pressing (A))
Now I want to tackle fanart for programs/games.

XDK & Microsoft Visual Studio .NET 2003 required to build XBMC
First one is Game Saves, currently if you load the games save manager it loads titlemeta.xbx files so you end up with a load of file & folders & when it comes to saves I prefer a constant look/feel to the list.
(all folders, still cant fix the save game manager loading blank folders, even though they have names & are listed further down the list)
so basically you comment out the flowing.
line 281 - 285 in "xbmc\GUIWindowGameSaves.cpp"
( to comment out one line you can // at the beginning of it & for multiple lines /* code between these */ )
Code: Select all
if (j == items2.Size())
{
item->m_bIsFolder = false;
item->SetPath(titlemetaXBX);
}
(removes the copy, move delete function when pressing (A))
Now I want to tackle fanart for programs/games.