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Help offer
Posted: Sat Jul 07, 2012 3:03 am
by Stayupthetree
Hey I have a DreamHost account that I've had for the better part of 5 years, unlimited storage and data, can make pretty much whatever domains I want. If I can be of assistance let me know. DreamHost will have to go out of business for me not to have an account there so definitely not going anywhere.
Re: Help offer
Posted: Sun Jul 08, 2012 10:53 am
by BuZz
I appreciate the offer. In terms of hosting we are ok at the moment (this site is living here -
http://www.exotica.org.uk/wiki/ExoticA:Hosting), but of course feel free to host builds or whatever

Re: Help offer
Posted: Thu Jul 12, 2012 5:32 am
by Dom DXecutioner
I've created a script to display original games details... I think it would be nice if you could get a hosting place for the xml files and the images that goes with each game; in this manner, I can then query the hosting site for the info and downloaded to the xbox...
The only drawback (for me, anyway) is that xbmc does not properly fetches the game's real ID; the ability does exist since it needs this information when dealing with game saves. I've checked xbmc's database's "myprograms6" for the game "Battelfield 2: Modern Combat" and the "titleID' shows 1161887842 whilst using the PC's software CXBX v0.7.8c shows the "Title ID" as 45410062 (minus the prefix 0x).
For me, it would be ideal to get the title's id and check the hosting website for a zip file of the same titleID, then search it, download it, save it, unzip it and display it!
Just a thought... there're other ways of course, this would just be ideal.

Re: Help offer
Posted: Tue Jul 17, 2012 12:11 am
by Stayupthetree
Any requirements/specifications for hosting builds?
Re: Help offer
Posted: Tue Jul 17, 2012 12:15 am
by BuZz
if you want to host builds, carry on. Just be aware of the x d k etc - I'm sure they don't actually care anymore about such old stuff, but.
Re: Help offer
Posted: Thu Jul 19, 2012 2:51 am
by tuborg
Dom,
The titleID in xbmc's database is stored as a decimal number, where as in the software you mention it is stored as a hexadecimal number. The two numbers you used are equivalent. The prefix 0x is commonly used to denote hex. Your script would just have to convert the number from xbmc (dec->hex) to match the right file. Or use the decimal numbers for the file names since it sounds like you're doing this from scratch.
Good luck!
Re: Help offer
Posted: Fri Jul 20, 2012 5:38 am
by Dom DXecutioner
tuborg wrote:Dom,
The titleID in xbmc's database is stored as a decimal number, where as in the software you mention it is stored as a hexadecimal number. The two numbers you used are equivalent. The prefix 0x is commonly used to denote hex. Your script would just have to convert the number from xbmc (dec->hex) to match the right file. Or use the decimal numbers for the file names since it sounds like you're doing this from scratch.
Good luck!
Huh! That's an interesting piece of information... I will definately look into that; Many thanks
tuborg. I don't suppose you can shed light on how the way the "lastAccessed" field is stored? Unless of course, it's the same concept!
Re: Help offer
Posted: Tue Jul 24, 2012 3:13 am
by tuborg
Sorry I am not familiar with that, but with the name "lastAccessed" I assume it is a time value - maybe unix time? (seconds since epoch - jan1/70). Do you have an example?
It was your comment "minus the prefix 0x" that led me to check if both of those numbers were the same - just in a different base. It was missing other obvious signs of hex (letters A-F) but a simple conversion verified they were indeed the same number.