pysvn
Posted: Tue Oct 28, 2014 4:08 pm
I've been trying to find a way to export an older version of a specific addon that is compatible with our software (not zipped in tags or release of the projects repo on googlecode). I'm not asking for help with that per se, but wondering if a Python SVN Extension would work on our platform.
Tools with the package: http://pysvn.stage.tigris.org/docs/pysvn_prog_ref.html
I spent much time and used various methods looking for a copy of script.module.pysvn
Obviously it exists but could not track it down...I guess I was wondering if any of the dev's (or anyone for that matter) had a copy of this to share or if it would even work here. There is very limited discussion of this module on the XBMC/Kodi community forum - or anywhere involving xbmc in general - and it no longer exists in any of their repositories (eden, frodo, gotham). The goal is to export a specific svn revision to either update an existing xbmc4xbox directory or simply snatch a functioning revision for our platform.
Also, it would appear that Nuka [xbmc-addons] was at least one person that must have been involved with the idea because the creation of script.module.pysvn dates back to when he was still helping the project (pretty sure but could be wrong)...just hoping someone else here might remember dealing with the idea I guess.
Tools with the package: http://pysvn.stage.tigris.org/docs/pysvn_prog_ref.html
I spent much time and used various methods looking for a copy of script.module.pysvn
Code: Select all
<addon id="script.module.pysvn-2.4" name="PySVN Library" version="2.4.0" provider-name="Barry A. Scott [ba...@barrys-emacs.org]">
<requires>
<import addon="xbmc.python" version="1.0"/>
</requires>
<extension point="xbmc.python.module" library="lib" />
<extension point="xbmc.addon.metadata">
<platform>all</platform>
</extension>
</addon>
Also, it would appear that Nuka [xbmc-addons] was at least one person that must have been involved with the idea because the creation of script.module.pysvn dates back to when he was still helping the project (pretty sure but could be wrong)...just hoping someone else here might remember dealing with the idea I guess.