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Xbox FlappyBird clone

Posted: Mon Jul 28, 2014 1:07 pm
by r32crazy01
I wanted to try make a basic xbox homebrew game, so I made a Flappy Bird clone.

It's not pretty as I'm still learning, but not bad for first attempt at a game imo.

Image
Note: poles are narrower in game.

Re: Xbox flappy bird clone

Posted: Mon Jul 28, 2014 1:24 pm
by Dan Dar3
@r32crazy01
Just gave it a try and as much as I find the whole FlappyBird thing addictive and stupid :-) I can admit though you've got a pretty cool first attempt at a clone there, well done and keep going!

Re: Xbox flappy bird clone

Posted: Mon Jul 28, 2014 1:47 pm
by r32crazy01
Thanks for the kind words. :)

Re: Xbox flappy bird clone

Posted: Thu Jul 31, 2014 9:21 am
by bigkidoz
Yes, great job and keep it up . 8-)

Re: Xbox flappy bird clone

Posted: Sun Aug 17, 2014 8:22 pm
by sixties keith
Just noticed this, should be good crack nice to see some homebrew still floating about.

downloading now to try

thanks mate

Re: Xbox flappy bird clone

Posted: Sun Aug 24, 2014 6:31 am
by cashonly
nice, thank you!

Re: Xbox flappy bird clone

Posted: Mon Aug 25, 2014 9:40 am
by RoyalX
Just tried it.
And damn it is hard.
Pushing the A button the bird goes to much up.
Could you make it softer?

After a few tries I made it to the 8th pole.

Thanks

Re: Xbox flappy bird clone

Posted: Mon Aug 25, 2014 11:05 am
by sixties keith
yup found it abit hard too but its good for a first attempt.

will we be seeing updates for this? i know id be interested :)

Re: Xbox flappy bird clone

Posted: Mon Aug 25, 2014 1:35 pm
by r32crazy01
Thanks for the comments and giving it a try guys :)

I have reduced the senstivity by 50% and it seems to be easier/more playable now, I will also set a limit how high the bird can go each press next.

It now displays your overall best score and keeps a record of it.

New version can be found here: Download

Re: Xbox flappy bird clone

Posted: Mon Aug 25, 2014 5:17 pm
by RoyalX
Thanks, this is way better (also for the kids)
After a few tries my best score is 15
Maybe the limitation on each press will improve the game more.

I can tell it is addictive, cause now my wife wants to play it too :lol:
What about a multiplay?

Bugreports:
- I think the sound is off
- After a few plays the game froze on me, had to hard reset
- After a few plays the score display was gone. Also on the Game Over screen
- Then in game reset did not work
After reboot it showed highscore 20, so it saved the score anyway.

Do you have a thumb?
I am now using your screenshot, but I prefer a wide thumb.

Re: Xbox flappy bird clone

Posted: Tue Aug 26, 2014 3:02 am
by r32crazy01
Thanks for the feedback RoyalX, glad to hear you guys are enjoying it :)

I was using it on my Trusty xbox and for some reason its not having the crash and font disappearing issue, I tried it on my stock xbox and recreated the same issues. I think I have sorted those bugs now.

The new version (2.5) without those two bugs can be found here Download

I will looking into tweaking the sound and making a wide thumb tonight.

Re: Xbox flappy bird clone

Posted: Tue Aug 26, 2014 9:17 am
by RoyalX
Thanks.

I've noticed something.
The start of every respawn is different.
I mean you don't start at the same pipe. Everytime it is different.
Perhaps this is also your intention.

By the way only the sound of the flaps are off.

And now the black button brings you back to the dash.

Could you create a pause button in game (like start)
And a button to bring you back to the homescreen of the game (like start en then back button)

Re: Xbox flappy bird clone

Posted: Wed Aug 27, 2014 10:21 am
by cashonly
could you put a rocket launcher on the bird an if a tower is to tall you shoot the tower and you can go forward? you could collour the pipes, lets say the ones in red are evil end they try to kill you and the ones in white help you to save the princes? there should be also towers in blue wich have magical power like the elves.

Re: Xbox flappy bird clone

Posted: Wed Aug 27, 2014 11:03 am
by cashonly
joking aside you could upload the game on the homebrew section on here http://theisozone.com/downloads/xbox/homebrew-games/

Re: Xbox flappy bird clone

Posted: Wed Aug 27, 2014 4:41 pm
by r32crazy01
I've noticed something.
The start of every respawn is different.
I mean you don't start at the same pipe. Everytime it is different.
Perhaps this is also your intention.
Yeah that was my intention, I generated random positions for the pipes eachtime you respawn.
By the way only the sound of the flaps are off.
I made it not play the flap sound each press as it seemed to be a bit much each flap.
int random = (int)rand() % 3;

if(random == 1)
Mix_PlayChannel( -1, flap, 0 );
And now the black button brings you back to the dash.

Could you create a pause button in game (like start)
And a button to bring you back to the homescreen of the game (like start en then back button)
That's interesting that now just one black button takes you back to the dashboard, nothing should have changed there :shock:

Good idea, I will look into adding a pause button next :)
could you put a rocket launcher on the bird an if a tower is to tall you shoot the tower and you can go forward? you could collour the pipes, lets say the ones in red are evil end they try to kill you and the ones in white help you to save the princes? there should be also towers in blue wich have magical power like the elves.
:lol: that would definitely make it more intresting and different.
joking aside you could upload the game on the homebrew section
I will put a copy up on there soon, I Found that it still has the font disappearing issue ocasanlly so I will attempt to fix that first, but I'm strugling a bit.

Re: Xbox flappy bird clone

Posted: Sat Aug 30, 2014 11:06 pm
by tim619
This game is very nice, thank you :D

The problem "After a few plays the score display was gone. Also on the Game Over screen" also appeared for me after ~20 plays.

I have to say that it is still to hard.
I would say you should improve the algorithm by getting score and than calculating vertical distance of green pipes.
Than on this calc you could now make a new random check of distance. With this you would prevent having a very small pipe distance at the beginning and it would be more fun.

Also the algortihm of flying higher is to rugged in my opinion.

I also saw that holding button A let the bird stay at the top, that was a bit like a cheat I think.
Next thing what would be nice having also a fly effect on the bird I mean if it could move its wings on press a (and not when going down)

Also some times there is a pretty high horizontal distance (waiting time) until the next pipe appears maybe you could decrease this interval.

Last thing when I loose and the menu appears it's hard to press Y on fat controller :lol: maybe A or Start could give a new game aswell.

Re: Xbox flappy bird clone

Posted: Mon Sep 01, 2014 1:20 pm
by r32crazy01
tim619 wrote:This game is very nice, thank you :D

The problem "After a few plays the score display was gone. Also on the Game Over screen" also appeared for me after ~20 plays.

I have to say that it is still to hard.
I would say you should improve the algorithm by getting score and than calculating vertical distance of green pipes.
Than on this calc you could now make a new random check of distance. With this you would prevent having a very small pipe distance at the beginning and it would be more fun.

Also the algortihm of flying higher is to rugged in my opinion.

I also saw that holding button A let the bird stay at the top, that was a bit like a cheat I think.
Next thing what would be nice having also a fly effect on the bird I mean if it could move its wings on press a (and not when going down)

Also some times there is a pretty high horizontal distance (waiting time) until the next pipe appears maybe you could decrease this interval.

Last thing when I loose and the menu appears it's hard to press Y on fat controller :lol: maybe A or Start could give a new game aswell.
Yeah, unfortunately that issue remains and I can't track it down, I'm still very noob. At the moment I'm trying to start from scratch and rewrite it in OOP way as a leaning experience.

I'm trying to work out a system where the sprites are members of the main gameobject, but struggling a tad to bring it all together :| . Hopefully if I can get it working I can improve on the algorithms and a make an options gui.

Thanks for the feedback :).

Re: Xbox flappy bird clone

Posted: Wed Sep 03, 2014 11:28 am
by bigkidoz
The new version is so much better, great job mate keep it up 8-)

Re: Xbox flappy bird clone

Posted: Mon Sep 28, 2015 3:20 pm
by RoyalX
How is this project going on?

Re: Xbox flappy bird clone

Posted: Tue Oct 06, 2015 9:24 pm
by r32crazy01
Hi RoyalX,

I’m working on a new version at the moment, it’s about 50% ready. I re-wrote it in a OOP way, its much less buggy now. The old code was a mess!

It will have a options window this time, I also wanted to get libcurl working so guys with their xbox connected to the internet will have it automatically upload/download their score to a ftp at the end of a game. We can have a top 15 scoreboard window with best scores next to your usernames(entered in options).