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Re: Nightly Builds

Posted: Tue Oct 30, 2012 1:39 am
by byron
Hey BuZz,

Just wanted to let you know that the nightlies aren't displaying italics right. Let me clarify, it displays the italics properly...but the upper right hand corner of the word is getting cut off. Don't know why, but that's what I'm experiencing---

Re: Nightly Builds

Posted: Tue Oct 30, 2012 1:44 am
by BuZz
on all skins or one in particular? do you know when this issue started happening ? where should I look to reproduce it etc

Re: Nightly Builds

Posted: Tue Oct 30, 2012 2:28 am
by byron
Actually that's a good point, I didn't even think about that sorry. Just a skin I've been working on, only in the topbar area (don't know if that's relevant or not) Do you want a copy of the skin? I'm not quite ready to release it yet, but if you wanna check out what I'm talking about I can PM you a link no problem.

No problem in stable, didn't notice it until i downloaded r31547 (but that was the first nightly I grabbed), also same issue in jan's build

Re: Nightly Builds

Posted: Tue Oct 30, 2012 2:32 am
by BuZz
the skin stuff has changed somewhat so you might need to modify your skin - for example it will clip now whereas before it would overflow.

adjusting the skin to work right in the new version it should still work on older releases so long as you dont use new features.

there is also an option you can put in skin.xml

Code: Select all

<legacy>true</legacy>
however fixing the skin up would be the better option.

Re: Nightly Builds

Posted: Tue Oct 30, 2012 3:00 am
by byron
thanks for the quick reply btw, and that's exactly what's happening (it's clipping).
adjusting the skin to work right in the new version it should still work on older releases so long as you dont use new features.
does that mean that if I change something to work for a newer build that what I change will still work in an older build? Also, any ideas on how I might be able to work around the clipping issue? I gave in to defeat and just took off the italics and it displayed properly, but it looks so much cooler with "un-clipped" itals.

Re: Nightly Builds

Posted: Tue Oct 30, 2012 3:04 am
by BuZz
byron wrote:thanks for the quick reply btw, and that's exactly what's happening (it's clipping).
adjusting the skin to work right in the new version it should still work on older releases so long as you dont use new features.
does that mean that if I change something to work for a newer build that what I change will still work in an older build? Also, any ideas on how I might be able to work around the clipping issue? I gave in to defeat and just took off the italics and it displayed properly, but it looks so much cooler with "un-clipped" itals.
should do. sounds like your control is too small for the text. its only not clipping on older versions as it should to overflow by default.

it still could be a bug though, but have a play and see what you can do. you could try the skin on xbmc for linux/windows or something for comparison.

Re: Nightly Builds

Posted: Tue Oct 30, 2012 3:13 am
by byron
should do?

Yea, I made the control <textwidth> astronomical in proportion to the text (the controls as well) and it didn't matter. Like you said, no overflow. I'll try it out on something else when I can and see if it's doing the same thing, but I suspect you're correct. I honestly can't think of anything else though (could try the legacy thing), bummer man
'

Re: Nightly Builds

Posted: Tue Oct 30, 2012 3:27 am
by BuZz
you could send me the skin and I could take a look when I get a chance.

Status

Posted: Wed Nov 14, 2012 1:22 am
by kingtiger01
Whats the status on Builds, there hasnt been a new build since Sept. 03... I realise there not Actually nightly builds, but i do like running closest to trunk and cant do builds locally anymore...

Is Builds not automated(BuildBot), is there a issue? or am i just being unreasonable...

PS. When IS XBMC4XBOX going to catch up with XBMC's main Eden branch for plugin and modular support. Its created a real mess with Python... Ive had to stop development on my py(Lib)piano based scripts since python base changes have occured and i cant keep with the the trunk anymore of the base script...(my knowledge of python is limited to begin with)

Not to mention For Eden Skin support...

Re: Status

Posted: Wed Nov 14, 2012 1:28 am
by BuZz
kingtiger01 wrote:Whats the status on Builds, there hasnt been a new build since Sept. 03... I realise there not Actually nightly builds, but i do like running closest to trunk and cant do builds locally anymore...

Is Builds not automated(BuildBot), is there a issue? or am i just being unreasonable...

PS. When IS XBMC4XBOX going to catch up with XBMC's main Eden branch for plugin and modular support. Its created a real mess with Python... Ive had to stop development on my py(Lib)piano based scripts since python base changes have occured and i cant keep with the the trunk anymore of the base script...(my knowledge of python is limited to begin with)

Not to mention For Eden Skin support...
Check svn history. there is no point making a build when nothing has changed. Having said that the last build is from 29th October. I've been busy with other projects and "real life" recently, so I've not had as much free time for development.

xbmc4xbox will never catch up with xbmc, but we try and backport what we can that is viable/useful.

Re: Nightly Builds

Posted: Wed Nov 14, 2012 1:45 am
by kingtiger01
sorry, didnt even dawn on me... sorry to waste time on that then.

Re: Nightly Builds

Posted: Thu Nov 15, 2012 4:52 am
by byron
hey BuZz--

I've been trying to download the source for the entire day and it isn't working...I keep getting partial dl's and then I can't get the rest (won't allow update...says xbmc4xbox is locked). I wanna have a play with sqlitedataset.cpp, but everytime I try to load the solution it wont take (I think because I don't have the whole project?). BTW I have everything I need to load the solution and compile. I'm using tortise to get the svn, should I be using something else? Do I need the whole project or just the trunk? I am somewhat ignorant on this matter so be kind ;)

Re: Nightly Builds

Posted: Thu Nov 15, 2012 5:10 am
by BuZz
just trunk.

so you've been wasting my bandwidth all day eh ? :)

svn is hosted in london on a fast connection, so it should download pretty quickly, but dont try and download every single tag/ branch or you will get like 100 copies of everything at different points in history.

Re: Nightly Builds

Posted: Thu Nov 15, 2012 5:23 am
by byron
yea, guilty...sorry about that! I think that the databases are never being released from memory because:

}
active = true;
return DB_CONNECTION_OK;

should be:

active = true;
return DB_CONNECTION_OK;
}

and also that:

void SqliteDatabase::disconnect(void) {
if (active == false) return;
sqlite3_close(conn);
active = false;

could be?

void SqliteDatabase::disconnect(void) {
if (active) return;
sqlite3_close(conn);
active = false;

anyway, seriously feel bad about doing that...sorry

Re: Nightly Builds

Posted: Thu Nov 15, 2012 5:28 am
by BuZz
please post diffs against trunk rather than snippets of code (that have no context)

your logic looks wrong in the disconnect. the connection needs to be closed if active, not if it isn't active. yourcode means if it is active it wont be closed.

Re: Nightly Builds

Posted: Thu Nov 15, 2012 5:31 am
by byron
I don't know how to do that, I really don't understand the whole svn process very well (which is understandably irritating to you)

I think that's what's happening anyway (regardless of what I was proposing), I don't think that the database is ever being released from memory and it should be (unless you know better). Like I said, I wanna mess with it so you don't have to

Re: Nightly Builds

Posted: Thu Nov 15, 2012 5:33 am
by BuZz
I recommend you do some reading first then :) There is plenty of information and tutorials on-line. I'm not irritated, but it would safe both of us time.

Re: Nightly Builds

Posted: Thu Nov 15, 2012 5:40 am
by byron
I'm a rookie for sure, but I wanna break it until it works...I'll do some more research. Thanks

Re: Nightly Builds

Posted: Sun Dec 16, 2012 11:10 pm
by Smiff
i seem to be getting hangs whilst trying to play [removed] stuff
31600

Code: Select all

22:06:57 M: 22863872  NOTICE: CDVDPlayer::CloseFile()
22:06:57 M: 22863872 WARNING: CDVDMessageQueue(player)::Put MSGQ_NOT_INITIALIZED
22:06:57 M: 22863872  NOTICE: DVDPlayer: waiting for threads to exit
22:06:57 M: 22863872  NOTICE: DVDPlayer: finished waiting
22:06:57 M: 23392256  NOTICE: DVDPlayer: Opening: 4e7bffdf8c513
22:06:57 M: 23392256 WARNING: CDVDMessageQueue(player)::Put MSGQ_NOT_INITIALIZED
22:06:57 M: 22867968  NOTICE: Creating InputStream
22:06:57 M: 22867968   ERROR: CDVDPlayer::OpenInputStream - error opening [4e7bffdf8c513]
22:06:57 M: 22867968  NOTICE: CDVDPlayer::OnExit()
22:06:57 M: 22867968  NOTICE: CDVDPlayer::OnExit() deleting input stream
22:06:57 M: 23392256  NOTICE: CDVDPlayer::CloseFile()
22:06:57 M: 23392256 WARNING: CDVDMessageQueue(player)::Put MSGQ_NOT_INITIALIZED
22:06:57 M: 23392256  NOTICE: DVDPlayer: waiting for threads to exit
22:06:57 M: 23392256  NOTICE: DVDPlayer: finished waiting
22:06:57 M: 23396352   ERROR: CThread::staticThread : Access violation at 0x01025397: Writing location 0x005923a0
22:07:07 M: 23048192 WARNING: old getenv from python.lib called, library check needed
don't know how to break out of wait spinner, have to hard reset :/

Re: Nightly Builds

Posted: Sun Dec 16, 2012 11:36 pm
by Kozz
@Smiff
please post this in [removed] or addon4xbox installer development thread