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Re: XBMC GUILib port to Xbox 360
Posted: Tue Jun 07, 2016 11:49 am
by r32crazy01
You can view/download the code from the following link:
https://www.assembla.com/spaces/xbmc360 ... HEAD/trunk
The Xbox 360 FFMpeg libs you can download here:
http://www.eurasia.nu/modules.php?name= ... ource_code
If anyone is interested in contributing I can give you write access on the repo. Keep in mind there is a lot of stuff missing still. You will find quite a lot of //FIXME - WIP comments.
As mentioned previously, please ignore ffplay.cpp. It's there for testing and is a very ugly mess

, I'm working on DVDPlayer.
Cheers
Re: XBMC GUILib port to Xbox 360
Posted: Thu Jun 23, 2016 10:11 pm
by r32crazy01
Is anyone intrested in working on this and improving it?
I'm no longer working on it as I have reached the limit of my junior abilities. Got stuck with the stream packet and frame queues not working correctly

. Plus the thread locks not working.
Doesn't help not been able to use the debugger (I'm unable to debug on my rgh 360).
I might post it up on some other forums.
Re: XBMC GUILib port to Xbox 360
Posted: Tue Jun 28, 2016 1:29 am
by professor_jonny
you jut need an ttl logic converter, xecuter comms cable or old nokia phone cable to connect up to the debug port on the console.
you can pick up a cheap debug kit these days as people are winding down development.
Re: XBMC GUILib port to Xbox 360
Posted: Tue Jul 05, 2016 5:44 am
by r32crazy01
Thanks for the tips professor_jonny, I def want to look at getting a 360 debug kit. I have an xbox original debug kit and love it, makes life so much easier.
I ended up moving it back to PC and debugging there, I found the thread deadlocks were due to a very silly mistake

. I was using a pthread_mutex_t variable as a class member in each thread rather than a static global variable. So basically defeating the purpose of making it thread safe.
Video is working, now to tackle the sound decoder and XAudio2 API.
Re: XBMC GUILib port to Xbox 360
Posted: Tue Aug 23, 2016 2:40 am
by gavin_darkglider
Just curious if you are still working on this project. i found a similar project at
http://www.emuxtras.net/forum/viewtopic ... 78&p=69532, but it might be yours. Basics seem to work alright, at least from what I tried. Also your source repo is down.

Look forward to seeing how this project progresses.
Re: XBMC GUILib port to Xbox 360
Posted: Sat May 05, 2018 10:20 am
by Jimbob7891
Re: XBMC GUILib port to Xbox 360
Posted: Fri Jun 07, 2019 7:21 am
by GoTeamScotch
EddieSAloxy wrote: ↑Fri Jun 07, 2019 6:52 am
2 xbox at same time ?
And all other software working fine
I can play, i can launch UnleashX, Original Dash, watch XMV, launch emulators ....
Only XBMC shut down my xbox
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