Unofficial Builds: 3.5.3 + Nightly [r33032]

Discussion of XBMC4XBOX development.
User avatar
B4K3D PI
Posts: 89
Joined: Fri Dec 21, 2012 1:58 pm
Been thanked: 189 times

Re: Unofficial Builds: 3.5 beta4 + Nightly [r32865]

Post by B4K3D PI » Sun Jul 13, 2014 4:25 am

r32865 is up.

Code: Select all

##     | Date                | Author | Comment
#32865 | 07/12/2014 07:58 PM | buzz   | updated: our openssl patch to not require _lrotl function calls
                                      # updated: python ssl/hashlib libraries

#32864 | 07/12/2014 07:19 PM | buzz   | updated: addons4xbox installer to 0.13.2 fixing some issues introduced by last update

#32863 | 07/12/2014 07:12 PM | buzz   | changed: use xbmc.log for python debug output to avoid deprecation messages.

#32862 | 07/12/2014 06:52 PM | buzz   | updated: python libs to 2.7.8

#32861 | 07/12/2014 06:37 PM | buzz   | merged: changes from python 2.7.6 -> 2.7.8

#32860 | 07/12/2014 06:35 PM | buzz   | Tag vendor/python/current as vendor/python/releases/2.7.8.

#32859 | 07/12/2014 06:35 PM | buzz   | Load Python-2.7.8 into vendor/python/current.

#32858 | 07/12/2014 06:32 PM | buzz   | removed: defunct vendor branch

#32857 | 07/12/2014 06:32 PM | buzz   | removed: defunct vendor branch

#32856 | 07/12/2014 06:31 PM | buzz   | removed: defunct vendor branch

#32855 | 07/12/2014 06:31 PM | buzz   | removed: defunct vendor branch   

sirkingchase
Posts: 15
Joined: Wed Jul 31, 2013 4:32 am

Re: Unofficial Builds: 3.5 beta4 + Nightly [r32865]

Post by sirkingchase » Tue Aug 12, 2014 4:01 am

Would you mind make a build for XBMC4Kids?

http://www.xbmc4xbox.org.uk/forum/viewt ... f=2&t=2700

User avatar
B4K3D PI
Posts: 89
Joined: Fri Dec 21, 2012 1:58 pm
Been thanked: 189 times

Re: Unofficial Builds: 3.5 beta4 + Nightly [r32874]

Post by B4K3D PI » Wed Aug 20, 2014 4:37 am

r32874 is up.

Code: Select all

##     | Date                | Author | Comment
#32875 | 08/20/2014 02:11 AM | buzz   | fixed: Setting contrast value for SmartXX V3 changes backlight when modchip detection is ON. thanks to psyko_chewbacca for the fix. #313

#32874 | 08/20/2014 01:50 AM | buzz   | fixed: win32 build

#32873 | 08/20/2014 01:32 AM | buzz   | added: System.HasAddon() boolean condition. Thanks to dan dar3 for the patch. #312

#32872 | 08/20/2014 01:25 AM | buzz   | added: HTTP API GetShares() - allow for "programs" type - thanks to dan dar3. #314

#32871 | 08/20/2014 01:19 AM | buzz   | fixed: clear weather icon not showing - thanks to brentdc42 for the fix. #306

#32870 | 08/20/2014 01:14 AM | buzz   | merged: xbmc mainline 245e8ef2 - Added interface action to toggle debug mode. Moved debug functions to Builtins.cpp. Fixed indentation
                                      # resolves #303

#32869 | 08/20/2014 12:57 AM | buzz   | merged: xbmc mainline 29a8d4d9 - Remove unused DebugLogMemory() from CLog

#32868 | 08/20/2014 12:52 AM | buzz   | merged: xbmc mainline 8841b1c2 (with xbmc4xbox changes) - Free logging class from advanced settings

#32867 | 08/20/2014 12:34 AM | buzz   | changed: resync advanced settings loglevel reading to xbmc mainline

#32866 | 08/20/2014 12:10 AM | buzz   | merged: xbmc mainline changes (old source tree with changes) * r22142 - added: "hide" bool attribute to the <loglevel> advanced setting. See http://xbmc.org/wiki/?title=Advancedsettings.xml#.3Cloglevel.3E * r22195 - fixed: Loglevel wasn't always loaded/stored from file correctly with the hide attribute set to false...     

User avatar
B4K3D PI
Posts: 89
Joined: Fri Dec 21, 2012 1:58 pm
Been thanked: 189 times

Re: Unofficial Builds: 3.5 beta4 + Nightly [r32879]

Post by B4K3D PI » Sat Aug 23, 2014 3:51 am

r32879 is up.

Code: Select all

##     | Date                | Author | Comment
#32879 | 08/22/2014 11:09 PM | buzz   | merged: latest changes from trunk

#32878 | 08/21/2014 04:22 PM | buzz   | fixed: Don't treat musicdb:// videodb:// as remote protocols to avoid waiting for network when browsing databases. fixes #282

#32877 | 08/21/2014 03:49 PM | buzz   | merged: xbmc mainline 18ef66b7 - changed: remove old virtualpath code

#32876 | 08/21/2014 02:45 PM | buzz   | merged: xbmc mainline d637ae93 - support positioning dialogs via <left> and <top>  

User avatar
B4K3D PI
Posts: 89
Joined: Fri Dec 21, 2012 1:58 pm
Been thanked: 189 times

Re: Unofficial Builds: 3.5-RC1 + Nightly

Post by B4K3D PI » Fri Aug 29, 2014 10:04 pm


User avatar
B4K3D PI
Posts: 89
Joined: Fri Dec 21, 2012 1:58 pm
Been thanked: 189 times

Re: Unofficial Builds: 3.5-RC2 + Nightly

Post by B4K3D PI » Sat Sep 06, 2014 1:47 am


User avatar
cashonly
Posts: 181
Joined: Thu Jul 19, 2012 5:12 pm
Has thanked: 20 times
Been thanked: 32 times

Re: Unofficial Builds: 3.5-RC2 + Nightly

Post by cashonly » Sat Sep 06, 2014 6:29 am

nice work, the new splash screen also looks good. thank you!
These pretzels are making me thirsty!

User avatar
Kozz
Posts: 238
Joined: Wed Jul 04, 2012 4:42 am
Has thanked: 22 times
Been thanked: 51 times

Re: Unofficial Builds: 3.5-RC2 + Nightly

Post by Kozz » Mon Sep 15, 2014 2:39 am

Thank you Mr.Buzz for all of the time and efforts into the coding, and to Miss B4K3D PI for all of the compiling and building of the binaries ;) , I've had nothing but my xbox to use for entertainment for the past 6 months so this is a real treat :)
Image

User avatar
XC-3730C
Posts: 264
Joined: Thu May 15, 2014 6:27 am
Been thanked: 11 times

Re: Unofficial Builds: 3.5-RC2 + Nightly

Post by XC-3730C » Mon Sep 15, 2014 3:24 am

Can i install RC2 on top of an existing 3.5?

User avatar
cashonly
Posts: 181
Joined: Thu Jul 19, 2012 5:12 pm
Has thanked: 20 times
Been thanked: 32 times

Re: Unofficial Builds: 3.5-RC2 + Nightly

Post by cashonly » Mon Sep 15, 2014 11:03 am

XC-3730C wrote:Can i install RC2 on top of an existing 3.5?

Better that you clean install it. My method:

On the pc rename de XBMC folder to XBMC new> FTP-it to the folder where XBMC dashboard is located> On the XBOX use the file manager and go to XBMC new folder and launch default.xbe> Go to XBMC folder and rename it to XBMC old, enter it and lauch default.xbe> Go to XBMC new folder, rename it to XBMC, enter it and launch default.xbe

and that's it.
These pretzels are making me thirsty!

User avatar
XC-3730C
Posts: 264
Joined: Thu May 15, 2014 6:27 am
Been thanked: 11 times

Re: Unofficial Builds: 3.5-RC2 + Nightly

Post by XC-3730C » Tue Sep 16, 2014 12:12 am

What I usually do in that case is boot up my XBOX, start up DVD2XBOX with the FTP server on, rename the old XBMC folder then transfer over the new one.

User avatar
Dom DXecutioner
Posts: 585
Joined: Thu Jul 05, 2012 11:59 pm
Location: California
Has thanked: 249 times
Been thanked: 216 times
Contact:

Re: Unofficial Builds: 3.5-RC2 + Nightly

Post by Dom DXecutioner » Tue Sep 16, 2014 12:29 am

Please create a new thread if you have any issues or questions about any particular release; this thread isn't for discussing issues or posting questions. Thanks!
Image

User avatar
sahib12
Posts: 285
Joined: Wed Jan 02, 2013 3:13 pm
Location: Liberty City
Has thanked: 8 times
Been thanked: 16 times
Contact:

Re: Unofficial Builds: 3.5-RC2 + Nightly

Post by sahib12 » Tue Sep 16, 2014 7:01 pm

itching for 3.5, looks like there's one ticket left open for it - here's hoping its the last one :D
Image

User avatar
BuZz
Site Admin
Posts: 1889
Joined: Wed Jul 04, 2012 12:50 am
Location: UK
Has thanked: 62 times
Been thanked: 422 times
Contact:

Re: Unofficial Builds: 3.5-RC2 + Nightly

Post by BuZz » Tue Sep 16, 2014 7:07 pm

sahib12 wrote:itching for 3.5, looks like there's one ticket left open for it - here's hoping its the last one :D
We are pretty much ready - just a few things to do. The ticket that is open is a feature request added by Dom. I may look into that today, but in general terms we are ready, minus a possible skin addition, Dom's feature request, and me writing up the release news (Which I really don't enjoy doing!).

User avatar
Dom DXecutioner
Posts: 585
Joined: Thu Jul 05, 2012 11:59 pm
Location: California
Has thanked: 249 times
Been thanked: 216 times
Contact:

Re: Unofficial Builds: 3.5-RC2 + Nightly

Post by Dom DXecutioner » Tue Sep 16, 2014 8:58 pm

BuZz wrote: ...in general terms we are ready, minus a possible skin addition, Dom's feature request, and me writing up the release news (Which I really don't enjoy doing!).
Skin addition? Whaaaaaaat? Sounds intriguing! Now, lest talking, more coding please! LoL

Just kidding! Take your time BuZz... And thank you - again and again - for your time, hard work, resources, and dedication to the project.
Image

User avatar
spicemuseum
Posts: 906
Joined: Mon Jul 09, 2012 11:08 pm
Has thanked: 94 times
Been thanked: 75 times

Re: Unofficial Builds: 3.5-RC2 + Nightly

Post by spicemuseum » Wed Sep 17, 2014 7:49 pm

Dom DXecutioner wrote:
BuZz wrote: ...in general terms we are ready...
And thank you - again and again - for your time, hard work, resources, and dedication to the project.
Seconded.

User avatar
B4K3D PI
Posts: 89
Joined: Fri Dec 21, 2012 1:58 pm
Been thanked: 189 times

Re: Unofficial Builds: 3.5-RC2 + Nightly [r32955]

Post by B4K3D PI » Wed Sep 17, 2014 10:02 pm

r32955 is up.

Code: Select all

##     | Date                | Author | Comment
#32955 | 09/17/2014 12:43 AM | buzz   | added: powersave AdvancedSettings.xml option to disable power saving (true/on by default). This disables the Idle thread that contains the HLT instruction that seems to cause lockups/crashes/shutdowns on a few Xbox machines.

#32954 | 09/16/2014 08:32 PM | buzz   | merged: xbmc mainline 8c16a16d - Ensure that the previous menu action is not handled in a list/panel container - it is handled at the window level

#32953 | 09/16/2014 08:31 PM | buzz   | merged: xbmc mainline 1d4d5541 - reset the jumping timer when a non-letter action is received

#32952 | 09/16/2014 08:30 PM | buzz   | merged: xbmc mainline ed9d4561 - faster scrolling in smaller lists

#32951 | 09/16/2014 08:25 PM | buzz   | merged: xbmc mainline b07d4c3f - Allow OnJumpLetter() to skip to the next item on a miss.

                                      # In addition to the old behavior we can cycle, eg all items starting with
                                      #     an 'a' by repeatedly typing 'A'

#32950 | 09/16/2014 08:24 PM | buzz   | merged: xbmc mainline 58d3e4d7 )with xbmc4xbox changes) - Fix inf. loop in OnJumpLetter() after 9e16ec

#32949 | 09/16/2014 08:19 PM | buzz   | merged: xbmc mainline 9e16ec68 - CGUIBaseContainer: fix letter jumping

                                      # The initial offset for letter jumping should point to the currently selected
                                      #     item and not to the next one because otherwise when the next letter is typed in
                                      #     and it would still match the currently selected item, it will just go look for...

#32948 | 09/16/2014 08:07 PM | buzz   | merged: xbmc mainline 50470690 - fixed: scroll speed in lists would skip an item and go too slowly

#32947 | 09/16/2014 07:26 PM | buzz   | fixed: uninitialised variable

#32946 | 09/16/2014 07:21 PM | buzz   | merged: xbmc mainline 0f0221a6 - [gui] - on repeated keypress actions where the action has to be dropped for maintaining the scroll speed - return false for "not handled" - in CApplication::ProcessJoystickEvent and CApplication::OnKey if the action has a holdtime (e.x. is hold pressed) and the action was not handled (returned false) don't play the actionsound

#32945 | 09/16/2014 07:05 PM | buzz   | merged: xbmc mainline ccca941c - [add] - make ProcessJoystickEvent and CAction aware of an optional parameter holdTime

#32944 | 09/16/2014 06:40 PM | buzz   | fixed: std::max -> max

#32943 | 09/16/2014 06:39 PM | buzz   | nerged: xbmc mainline dd6822c5 - [gui] - fix repeated CKey presses - we also need to throttle if we are called really often

#32942 | 09/16/2014 05:53 PM | buzz   | fixed: c&p fail back in r31436

#32941 | 09/14/2014 08:27 PM | buzz   | removed: unused/defunct apple movie trailer skin xml

#32940 | 09/14/2014 08:27 PM | buzz   | merged: xbmc mainline 21dc3a25 - Changed: [Confluence] show the fanart view for movie sets

#32939 | 09/14/2014 08:27 PM | buzz   | merged: xbmc mainline 8f637570 - Changed: [Confluence] set the default fan art background image aspect ratio from stretch to scale so it maintains the correct aspect if your using anything but 16x9 aspect, 16x9 users wont notice any difference fixes #13171

#32938 | 09/07/2014 12:59 AM | buzz   | merged: xbmc mainline 16317978 -
                                      # CurlFile: don't set 'keep-alive' as cURL do this internally
                                      # Some web servers can't properly handle duplicated header value.

#32937 | 09/06/2014 05:09 PM | buzz   | changed: default locale.country to UK (24h) (default language was English not English US, and most of the world uses Celsius, so it makes sense - plus I'm biased ;-) )

#32936 | 09/06/2014 04:52 PM | buzz   | fixed: check ethernet link before testing for internet connectivity from system information - fixes #316     

User avatar
BuZz
Site Admin
Posts: 1889
Joined: Wed Jul 04, 2012 12:50 am
Location: UK
Has thanked: 62 times
Been thanked: 422 times
Contact:

Re: Unofficial Builds: 3.5-RC2 + Nightly [r32955]

Post by BuZz » Thu Sep 18, 2014 12:12 am

Thanks chaps! Always a pleasure

User avatar
spicemuseum
Posts: 906
Joined: Mon Jul 09, 2012 11:08 pm
Has thanked: 94 times
Been thanked: 75 times

Re: Unofficial Builds: 3.5-RC2 + Nightly

Post by spicemuseum » Sat Sep 20, 2014 11:13 am

BuZz wrote:We are pretty much ready - just a few things to do...
<fast forward a week and 20 changelists>
Looks like there's still a few things to do, and some new issues creeping out of the woodwork.
Are you planning to address anything other than those marked high priority?
http://redmine.exotica.org.uk/projects/ ... Cid%3Adesc
Last edited by spicemuseum on Sat Sep 20, 2014 1:17 pm, edited 1 time in total.

tim619
Posts: 204
Joined: Sun Mar 10, 2013 10:22 am
Has thanked: 25 times
Been thanked: 58 times

Re: Unofficial Builds: 3.5-RC2 + Nightly [r32955]

Post by tim619 » Sat Sep 20, 2014 11:49 am

The last 4 are from me; two of them I decided to mark high because they are (or do you want to get those trivial errors like on plugins in a final build??).

I try to get the two things marked as normal fixed by myself.

Post Reply