Unofficial Builds: 3.5.3 + Nightly [r33032]

Discussion of XBMC4XBOX development.
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B4K3D PI
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Re: Unofficial Builds: 3.3 + Nightly [31867]

Post by B4K3D PI »

31867 is up. It include Python 2.7.5. Thanks a lot to BuZz! :D
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Re: Unofficial Builds: 3.3 + Nightly [31867]

Post by DonSaffadu »

Some scripts stopped working : navi-x doesn't work with the update not complaining just reporting the bug ;)
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Re: Unofficial Builds: 3.3 + Nightly [31867]

Post by Xphazer »

Be warned this is still somewhat untested.
Please open a thread concerning the particular script /addon you have problem with, including a debug log. :)
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Re: Unofficial Builds: 3.3 + Nightly [31867]

Post by BuZz »

Unless you are willing, eager and capable of helping with debug logs and supporting development, you should not be running nightly builds... IE. do not run a nightly build and then write "something doesnt work" - unless you are able to post bugs, compare with previous versions, feedback debug output etc.

if you are an end user who wants stuff to "just work". stick with the stable releases.
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Re: Unofficial Builds: 3.3 + Nightly [31867]

Post by BuZz »

this issue is due to some bugs with the new python posixmodule (and my adjustments to make it work on the xbox) which I will be looking into. (something not quite right with the stat function).
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Re: Unofficial Builds: 3.3 + Nightly [31867]

Post by DonSaffadu »

i will post the debug log of 3.3 which runs the script and the new build if help's. i'm learning xD and just wanted to give you guys the bug i've found ;) keep up the good work.
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Re: Unofficial Builds: 3.3 + Nightly [31867]

Post by DonSaffadu »

i know you are adapting the new python to run in xbox and i also know it's not easy. so good luck Buzz
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Re: Unofficial Builds: 3.3 + Nightly [31867]

Post by mrdally204 »

I'm excited to see progress being made on a new python version, thanks a lot for the continued effort. Will this bring us in line with the Mainline XBMC project as far as version?

How would you like us to go about testing this for you, mainline addons?
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Re: Unofficial Builds: 3.3 + Nightly [31867]

Post by skatulskijean »

@BuzZ (Nightly 31869)

Thanks for the work on updating python to a 2.7 Version i think a great step forward!
Its works great with the main xbmc scruiptmodules and as example 1 Cannel 2.2 (metahandler works to on 1 Channel)
Have many other addons tested to, the only what i have to change is (give the addon id to the addon , emulating commonplugincache over storageserverdummy and remove the on many addon the def APP_LAUNCH():!
And i have change the pfad from the addons what will have a different addon to play streams like (Best of Youtube)!
The last main xbmc Youtube addon is full working(with Login) -hmm its a little bit slow when it access the stream quality and kategories but works!
I have see you a working on the integration from the addon access like main xbmc this is nice and a great work!
a question when you have it finish have we the same pfad to access database hostet addons , scripts like main xbmc?
The only Problem momently that xbmcswift2 and xbmcswift not works but i think when the addon access its not working over the addon.py and we have the same pfads like main xbmc its is working to!


Thanks again

Regards Jan
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Re: Unofficial Builds: 3.3 + Nightly [32001]

Post by B4K3D PI »

r32001 is up. Please take note that some recent commits are in a different branch. So this rev is the latest version from trunk. :)

Code: Select all

##     | Date                | Author | Comment
#32001 | 08/05/2013 02:39 am | buzz   | merged: xbmc mainline 6bc1781 - fixed: Ensure <visible> is read in custom windows to allow custom modeless dialogs.

#32000 | 08/05/2013 02:35 am | buzz   | merged: xbmc mainline 00a13ffa - cleanup: interface for allocating custom skin windows and removed a potential memory leak

#31993 | 08/05/2013 02:12 am | buzz   | merged: xbmc mainline 19c7658 - added: Translation from control type <> control name using a lookup table.

#31869 | 07/31/2013 03:03 pm | buzz   | updated: python27.dll

#31868 | 07/31/2013 02:57 pm | buzz   | fixed: python os.path.exists with trailing slash - as we are using _stati64 we need to strip any trailing slashes from directories. fixed using posixmodule.c code to strip slash from python 2.4.6
 
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Re: Unofficial Builds: 3.3 + Nightly [32050]

Post by B4K3D PI »

r32050 is up.

Code: Select all

##     | Date                | Author | Comment
#32050 | 08/06/2013 09:59 pm | buzz   | merged: xbmc mainline 7fda91b5a - fixed: infinite loop if height or width isn't set in itemlayouts

#32018 | 08/06/2013 08:08 pm | buzz   | merged: xbmc mainline 9951ad42 - fixed: Kill off attempts at loading custom skin files multiple times.

#32017 | 08/06/2013 08:05 pm | buzz   | merged: xbmc mainline 989a27d4 - fixed: Custom windows id's were set incorrectly, meaning skin settings screens didn't open.  
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Re: Unofficial Builds: 3.3 + Nightly [32050]

Post by Xphazer »

Thread cleaned. Please post questions, suggestions and bug reports in the proper respective section.
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Re: Unofficial Builds: 3.3.1 + Nightly

Post by B4K3D PI »

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Re: Unofficial Builds: 3.3.1 + Nightly

Post by Nolan »

Thanks you so mutch! :D
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Re: Unofficial Builds: 3.3.1 + Nightly [r32576]

Post by B4K3D PI »

r32576 is up.

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##     | Date                | Author | Comment
#32576 | 08/17/2013 12:35 am | buzz   | fixed: don't translate Skin.CurrentTheme InfoLabel when it is the Skin default - instead return "skindefault" which is more useful for example when building a path for a background based on the theme.

#32575 | 08/15/2013 05:11 pm | buzz   | fixed: had removed pm3 and confluence skins by accident when reworking the build script - although we probably ship with too many really.

#32571 | 08/13/2013 03:59 pm | buzz   | fixed: build script - 7zip was collecting any folders called BUILD - removed -r. fixed script error when viewing log    
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Re: Unofficial Builds: 3.3.1 + Nightly [r32578]

Post by B4K3D PI »

r32578 is up.

Code: Select all

##     | Date                | Author | Comment
#32578 | 08/18/2013 10:18 pm | buzz   | fixed: missing file from r32576. 3rd time lucky!

#32577 | 08/18/2013 01:19 pm | buzz   | removed: left over backgrounds from r32576    
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Re: Unofficial Builds: 3.3.2 + Nightly

Post by B4K3D PI »

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Re: Unofficial Builds: 3.3.2 + Nightly [r32582]

Post by B4K3D PI »

r32582 is up.

Code: Select all

##     | Date                | Author | Comment
#32582 | 09/29/2013 07:21 pm | buzz   | fixed: CacheImage was not falling back to cximage for images without jpeg/tbn extension. #257    
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Re: Unofficial Builds: 3.3.2 + Nightly [r32582]

Post by seriouslycgi »

thanks for doing these builds it helps a lot of people out.
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