So.... following your suggestion, it worked!
Now, a side question; do you know where we can find the source for, what's referred to,
cptspiff's code-reshuffle branch?
There's a lot of changes there that i'm looking for... whilst looking to do an update referred to as
Added initial split of processing and rendering, I found, i'm sure various, prior commits are necessary to complete a successful build...
As an example; the build log provides the following error:
Code: Select all
GUIScrollBarControl.cpp(54) : error C2039: 'Process' : is not a member of 'CGUITextureD3D'
c:\snvrepos\xbmc4xbox\xbmc\guilib\GUITextureD3D.h(37) : see declaration of 'CGUITextureD3D'
GUIScrollBarControl.cpp(55) : error C2039: 'Process' : is not a member of 'CGUITextureD3D'
c:\snvrepos\xbmc4xbox\xbmc\guilib\GUITextureD3D.h(37) : see declaration of 'CGUITextureD3D'
GUIScrollBarControl.cpp(56) : error C2039: 'Process' : is not a member of 'CGUITextureD3D'
c:\snvrepos\xbmc4xbox\xbmc\guilib\GUITextureD3D.h(37) : see declaration of 'CGUITextureD3D'
GUIScrollBarControl.cpp(57) : error C2039: 'Process' : is not a member of 'CGUITextureD3D'
c:\snvrepos\xbmc4xbox\xbmc\guilib\GUITextureD3D.h(37) : see declaration of 'CGUITextureD3D'
GUIScrollBarControl.cpp(58) : error C2039: 'Process' : is not a member of 'CGUITextureD3D'
c:\snvrepos\xbmc4xbox\xbmc\guilib\GUITextureD3D.h(37) : see declaration of 'CGUITextureD3D'
I, sorta, found the culprit within the CGUITexture.cpp ( missing the function "Process"), CGUITexture.h ( missing the reference ) - never mind the other diffs; however, diff and changes are nowhere to be found, at least during my research...
Anyway, not import - however, if you have a moment and chime in, I'd appreciated.
Thanks!