Helping with XBMC4Xbox Development

Discussion of XBMC4XBOX development.
Post Reply
randersby
Posts: 13
Joined: Sat Mar 02, 2013 3:34 pm

Helping with XBMC4Xbox Development

Post by randersby »

Is it possible to help with development of Xbmc4xbox??
skatulskijean
Posts: 1028
Joined: Wed Jul 04, 2012 8:01 am
Has thanked: 1 time
Been thanked: 148 times

Re: Addons4Xbox development

Post by skatulskijean »

i think any help is welcome!
We have only one man what works on the Sources (BuzZ).

Regards Jan
randersby
Posts: 13
Joined: Sat Mar 02, 2013 3:34 pm

Re: Addons4Xbox development

Post by randersby »

skatulskijean wrote:i think any help is welcome!
We have only one man what works on the Sources (BuzZ).

Regards Jan
What software do i need,
and how do i start??
User avatar
BuZz
Site Admin
Posts: 1890
Joined: Wed Jul 04, 2012 12:50 am
Location: UK
Has thanked: 65 times
Been thanked: 422 times
Contact:

Re: Helping with XBMC4Xbox Development

Post by BuZz »

I have split the topic as it wasn't really related to the previous one.

What are you skills codewise ?

instructions for compiling can be found on the wiki - http://www.xbmc4xbox.org.uk/wiki/HOW-TO ... C_for_Xbox
User avatar
Dan Dar3
Posts: 1176
Joined: Sun Jul 08, 2012 4:09 pm
Has thanked: 273 times
Been thanked: 257 times
Contact:

Re: Helping with XBMC4Xbox Development

Post by Dan Dar3 »

@randersby
Of course, and you're welcome! You can contribute with patches, you can see the last two tickets I've opened / updated, submitting patches, that would help Buzz to commit the changes.
You can pick existing tickets from Redmine, work locally and submit patches / fixes yourself.

There are a few areas, which require different skills, like:
[*] XBMC4Xbox application itself - C++
[*] internal Python scripts or skin scripts - Python
[*] skins - XML
[*] web interface - JavaScript, HTML, Ajax

or even contribute and maintain the wiki (non programming).

I'll let Buzz take it over, just wanted to mention from my perspective.
randersby
Posts: 13
Joined: Sat Mar 02, 2013 3:34 pm

Re: Helping with XBMC4Xbox Development

Post by randersby »

Oh, i have no one of theese skills
There are a few areas, which require different skills, like:
[*] XBMC4Xbox application itself - C++
[*] internal Python scripts or skin scripts - Python
[*] skins - XML
[*] web interface - JavaScript, HTML, Ajax

Sorry.
captainsensation
Posts: 155
Joined: Sat May 18, 2013 5:12 pm
Has thanked: 21 times
Been thanked: 4 times

Re: Helping with XBMC4Xbox Development

Post by captainsensation »

I can help with the wiki, someone inbox me what is needed and i can put some time into it.
User avatar
GoTeamScotch
Posts: 268
Joined: Sat Apr 06, 2013 2:17 am
Has thanked: 97 times
Been thanked: 75 times

Re: Helping with XBMC4Xbox Development

Post by GoTeamScotch »

Dan Dar3 wrote:@randersby
Of course, and you're welcome! You can contribute with patches, you can see the last two tickets I've opened / updated, submitting patches, that would help Buzz to commit the changes.
You can pick existing tickets from Redmine, work locally and submit patches / fixes yourself.

There are a few areas, which require different skills, like:
[*] XBMC4Xbox application itself - C++
[*] internal Python scripts or skin scripts - Python
[*] skins - XML
[*] web interface - JavaScript, HTML, Ajax

or even contribute and maintain the wiki (non programming).

I'll let Buzz take it over, just wanted to mention from my perspective.
Not to hijack a thread, but I'd also love to help. I work full time as a gfx/web designer (HTML5,AJAX,WordPress, PHP, phpBB...) and am a quick learner. Currently I'm working on improving the web interface and porting a Pandora Radio script to work with Xbmc4Xbox with denimjeans (a member here). I've been tinkering with Xbmc on my own for a while now but never got involved in the community. If there's some stuff I can help with I'd love to contribute. :)
Image
Remember kids, always zero-ize your HDD key!
User avatar
BuZz
Site Admin
Posts: 1890
Joined: Wed Jul 04, 2012 12:50 am
Location: UK
Has thanked: 65 times
Been thanked: 422 times
Contact:

Re: Helping with XBMC4Xbox Development

Post by BuZz »

there is really no plan, and I don't have time to make one. But there is information for example on the forum not on the wiki, and if you compare our wiki to xbmc you can see we lack in many ways. I would be very happy for someone to project manage it, so long as you have good mediawiki skills and knowledge to do so. It's somewhat thankless work - you will receive lots from me and some others, but in general. but I think that is the nature of the beast - those that find the information they need go away happy without telling you, those that don't come and complain :D
Post Reply