XBMC GUILib port to Xbox 360

Discussion of XBMC4XBOX development.
r32crazy01
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Re: XBMC GUILib port to Xbox 360

Post by r32crazy01 » Tue Jun 07, 2016 11:49 am

You can view/download the code from the following link:

https://www.assembla.com/spaces/xbmc360 ... HEAD/trunk

The Xbox 360 FFMpeg libs you can download here: http://www.eurasia.nu/modules.php?name= ... ource_code

If anyone is interested in contributing I can give you write access on the repo. Keep in mind there is a lot of stuff missing still. You will find quite a lot of //FIXME - WIP comments.

As mentioned previously, please ignore ffplay.cpp. It's there for testing and is a very ugly mess :oops: , I'm working on DVDPlayer.

Cheers

r32crazy01
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Re: XBMC GUILib port to Xbox 360

Post by r32crazy01 » Thu Jun 23, 2016 10:11 pm

Is anyone intrested in working on this and improving it?

I'm no longer working on it as I have reached the limit of my junior abilities. Got stuck with the stream packet and frame queues not working correctly :cry: . Plus the thread locks not working.

Doesn't help not been able to use the debugger (I'm unable to debug on my rgh 360).

I might post it up on some other forums.

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professor_jonny
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Re: XBMC GUILib port to Xbox 360

Post by professor_jonny » Tue Jun 28, 2016 1:29 am

you jut need an ttl logic converter, xecuter comms cable or old nokia phone cable to connect up to the debug port on the console.

you can pick up a cheap debug kit these days as people are winding down development.

r32crazy01
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Re: XBMC GUILib port to Xbox 360

Post by r32crazy01 » Tue Jul 05, 2016 5:44 am

Thanks for the tips professor_jonny, I def want to look at getting a 360 debug kit. I have an xbox original debug kit and love it, makes life so much easier.

I ended up moving it back to PC and debugging there, I found the thread deadlocks were due to a very silly mistake :oops:. I was using a pthread_mutex_t variable as a class member in each thread rather than a static global variable. So basically defeating the purpose of making it thread safe.

Video is working, now to tackle the sound decoder and XAudio2 API.

gavin_darkglider
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Re: XBMC GUILib port to Xbox 360

Post by gavin_darkglider » Tue Aug 23, 2016 2:40 am

Just curious if you are still working on this project. i found a similar project at http://www.emuxtras.net/forum/viewtopic ... 78&p=69532, but it might be yours. Basics seem to work alright, at least from what I tried. Also your source repo is down. :( Look forward to seeing how this project progresses.

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Re: XBMC GUILib port to Xbox 360

Post by Jimbob7891 » Sat May 05, 2018 10:20 am


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GoTeamScotch
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Re: XBMC GUILib port to Xbox 360

Post by GoTeamScotch » Fri Jun 07, 2019 7:21 am

EddieSAloxy wrote:
Fri Jun 07, 2019 6:52 am
2 xbox at same time ?
And all other software working fine
I can play, i can launch UnleashX, Original Dash, watch XMV, launch emulators ....
Only XBMC shut down my xbox
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