XBMC4XBOX 3.2 Released

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BuZz
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XBMC4XBOX 3.2 Released

Post by BuZz »

I am pleased to announce another release of XBMC4XBOX - v3.2

A number of bugs have been fixed, including a working fix for the lockups when using UPnP. There has been some significant performance improvements also, with the addition of the libjpeg-turbo library. Based on some code from XBMC, and some of our own, we now use this SIMD optimised library for decoding and thumbnailing JPEG images. The speed up is very noticeable - with navigating photos feeling at least twice as fast as before. XBMC4XBOX will now also use less memory when displaying and zooming in on images.

Release Includes:

* libjpeg-turbo support for images
* Fixed UPnP lockups
* Browse by Country support in movie library
* Scraper fixes
* Switch to Roboto font in Confluence skin
* Plenty of misc bugfixes and code backports from xbmc mainline
* Lots of code refactoring to better match upstream changes

Thanks to all those who helped out, including those who spent lots of time helping users on the forums. Thanks to http://xbmc.org for the support after we lost our previous hosting place (see previous news). And thanks for all the code of course :)

Hope you enjoy the release, and should you want to show your support, donations are always welcome - and much appreciated. We are also always on the look out for anyone who is able to contribute time and skills to the project, from the main code development to skins and python scripting.

You can download the latest version via torrent - XBMC4XBOX-3.2-STABLE.zip.torrent
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Re: XBMC4XBOX 3.2 Released

Post by whufclee »

Cheers Buzz, I'll add the release news to my "XBMC4Xbox Addon Updates" RSS Feed too.
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Re: XBMC4XBOX 3.2 Released

Post by BuZz »

whufclee wrote:Cheers Buzz, I'll add the release news to my "XBMC4Xbox Addon Updates" RSS Feed too.
thanks :)
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Re: XBMC4XBOX 3.2 Released STable?

Post by RoyalX »

Wanted to ask if it is stable.
But the torrent file says it is 3.2 stable.

Maybe you can put STABLE also in the topice subject?
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Re: XBMC4XBOX 3.2 Released STable?

Post by Frost »

Thanks buzz ;)
RoyalX wrote: But the torrent file says it is 3.2 stable.
Maybe you can put STABLE also in the topice subject?
You can found direct link here : http://passion-xbmc.org/downloads/?sa=downfile;id=11
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Re: XBMC4XBOX 3.2 Released

Post by GhostlyGamer »

Woo! But now i have to update >:(
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Re: XBMC4XBOX 3.2 Released

Post by CapedCrusader »

Thank you!
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Re: XBMC4XBOX 3.2 Released

Post by evan_almighty »

Thanks BuzZ, this is eccellent news. I'm downloading it as I type. Can't wait to try it.
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Re: XBMC4XBOX 3.2 Released

Post by valcovo »

Thank You!!!!!!!!!!!!!
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Re: XBMC4XBOX 3.2 Released

Post by EFORCE »

Great stuff, I was experiencing some buffering issues with my network since the 3.1 stable, so will definitively check if this improves....
You keep the old girl running........

Do you advise a fresh install or can we move over the userdata folders with this release?
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Re: XBMC4XBOX 3.2 Released STable?

Post by BuZz »

RoyalX wrote:Wanted to ask if it is stable.
But the torrent file says it is 3.2 stable.

Maybe you can put STABLE also in the topice subject?
well, I'm going to move away from that word really - I mean it is a release, I can't guarantee it's stable. most other software manages with version numbers and not the work "stable". its in the torrent name sure, but don't read too much into it. its a snapshot of trunk right now, before I do lots of stuff that will be work in progress.
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Re: XBMC4XBOX 3.2 Released

Post by BuZz »

EFORCE wrote:Great stuff, I was experiencing some buffering issues with my network since the 3.1 stable, so will definitively check if this improves....
You keep the old girl running........

Do you advise a fresh install or can we move over the userdata folders with this release?
it should upgrade from 3.1 to 3.2 in terms of databases at least. if it doesnt post a debug log and ill see. and if i missed something, then it will be a delete library and start again. hopefully I didn't.
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Re: XBMC4XBOX 3.2 Released

Post by BuZz »

EFORCE wrote:Great stuff, I was experiencing some buffering issues with my network since the 3.1 stable, so will definitively check if this improves....
I shouldn't think it will. buffering issues point to : not enough data coming in quick enough or - codec can't be decoded quick enough (not enough cpu). did you post a debug log anywhere ?
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Re: XBMC4XBOX 3.2 Released

Post by Dom DXecutioner »

Exciting!!!

I have some free time tonight and will test it... many thanks BuZz! :)
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Re: XBMC4XBOX 3.2 Released

Post by xman »

BuZz wrote:Based on some code from XBMC, and some of our own, we now use this SIMD optimised library for decoding and thumbnailing JPEG images. The speed up is very noticeable - with navigating photos feeling at least twice as fast as before. XBMC4XBOX will now also use less memory when displaying and zooming in on images.
Well that will come in real handy for zooming on the trail cam pics. And the last build was already doing it better than the P.C.. Amazing.
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Re: XBMC4XBOX 3.2 Released

Post by stevengw »

awsome.. Thanks buzz
Xbox (black) with 1.6rev board (final), Xecuter 3 Pro, with LCD, XE control panel with pro switches + usb,
IR mod and micro usb programming port. XE 3D Laser logo.
1080i HD mod to board and HDMI output cable.
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Re: XBMC4XBOX 3.2 Released

Post by EFORCE »

BuZz wrote:
EFORCE wrote:Great stuff, I was experiencing some buffering issues with my network since the 3.1 stable, so will definitively check if this improves....
I shouldn't think it will. buffering issues point to : not enough data coming in quick enough or - codec can't be decoded quick enough (not enough cpu). did you post a debug log anywhere ?
Not yet, I was also thinking it could be my network. I'll check it out, else I will open up a bugreport ;-)
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Re: XBMC4XBOX 3.2 Released

Post by Master13 »

Cool. Thanks a lot Buzz :D
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Re: XBMC4XBOX 3.2 Released

Post by DrDDT »

Thanks!

I noticed subtitles now support colour tags!
Nice to see there's still stuff being improved.
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Re: XBMC4XBOX 3.2 Released

Post by M•O•D »

You all rock as usual!
:mrgreen:

Is there a github or something?
Thanks.


Rgds.
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