version numbers

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nidge
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version numbers

Post by nidge »

Hi, Just wondering is there is a way of telling what versions of any scripts or plug-ins I have installed?
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Dan Dar3
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Re: version numbers

Post by Dan Dar3 »

Some specify the version in the code (their default.py), others in the description.xml, if installed by Addons4Xbox. Finally, some display their versions in Q:\xbmc.log when you run them, either on Normal or in Debug mode, see more here: http://www.xbmc4xbox.org.uk/forum/viewt ... p?f=6&t=65

I can recommend the Notepad plugin I wrote so you can view these files from your XBMC4Xbox, otherwise you will need to check them from your PC, either from original download or transfer through FTP from your Xbox. http://www.xbmc4xbox.org.uk/addons/
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nidge
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Re: version numbers

Post by nidge »

Thanks Dan :) That'll help me keep track of the plug-ins. I was kinda hoping the version number colud be displayed by selecting from a drop menu, pressing the black or white button on the controller or something like that? Anyway thanks again, I can now check that I am up to date :D
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Crystal Xbox v1.4, Xecuter 3, 500gb sata hard disk, 1ghz CPU, 128mb RAM, HD component 720p, blue LED's.
Crystal Xbox v1.4, Xecuter 3, 320gb sata hard disk, stock CPU, 128mb RAM, HD component 720p.
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Dan Dar3
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Re: version numbers

Post by Dan Dar3 »

And now you've been trained and qualified ;-)
No, that's the next version, Buzz is working hard to introduce the mainline Python and addon system, that'll be cleaner, but this is what we have for now, so...
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