[CLOSED] Xbox Extended

Discussion and development of skins for XBMC4XBOX
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RoyalX
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Re: [WIP-Release] Xbox Extended

Post by RoyalX » Tue Aug 26, 2014 9:43 pm

Haven't tried this skin yet. But seeing your vid and pics I have a note.
In WP 8.0 and XBOX ONE the toggle button changes with the Tiles colour.
Is this also possible to do in this skin? It is now just red.

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Boris
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Re: [WIP-Release] Xbox Extended

Post by Boris » Wed Aug 27, 2014 9:12 pm

(EDIT: 08.06.2014 download: XBox Extended v0.95) This is an old version where the link to the new file that is on screen Image

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Re: [WIP-Release] Xbox Extended

Post by XC-3730C » Thu Aug 28, 2014 5:40 am

I saw a craigslist ad where someone is Including what looks like the skin in this forum. I am wondering how to make my system look like this to have these sort of covers for each game console/arcade emu? Please see the photos I have posted.
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uploadfromtaptalk1409200713838.jpg
uploadfromtaptalk1409200686776.jpg

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Re: [WIP-Release] Xbox Extended

Post by Ninhooo » Thu Aug 28, 2014 2:39 pm

the 095 version is the version that is in the video? I tested it and did not work properly, especially those visions into programs. How to make it work properly?

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Dom DXecutioner
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Re: [WIP-Release] Xbox Extended

Post by Dom DXecutioner » Fri Aug 29, 2014 12:18 am

XC-3730C wrote:Any plans to support game covers for emulator games in a similar fashion to Wiiflow for Wii?
Negative... you can still accomplish this by using .CUT files for the games you wish to have.
RoyalX wrote:In WP 8.0 and XBOX ONE the toggle button changes with the Tiles colour.
Is this also possible to do in this skin? It is now just red.
Not possible at this time; well, it is, but it requires a setup I'm not willing to do. Sorry.
Boris wrote:(EDIT: 08.06.2014 download: XBox Extended v0.95) This is an old version where the link to the new file that is on screen...
The last update should be doing exactly as the screen shows... it requires that you have your items scanned into your library; otherwise you need to past your debug log to pastebin or xbmclogs and post a link for me to look at.
XC-3730C wrote:I saw a craigslist ad where someone is Including what looks like the skin in this forum. I am wondering how to make my system look like this to have these sort of covers for each game console/arcade emu? Please see the photos I have posted.
Yeah, i've seen this too... as long as you have the emulators source scanned into your programs, you should be able to get similar results. To display a background, the root folder of the emulator (where the default.xbe is located) should have the background file "fanart.jpg".
Ninhooo wrote:the 095 version is the version that is in the video? I tested it and did not work properly, especially those visions into programs. How to make it work properly?
I'm not clairvoyant and I don't know what "did not work properly means." You need to be very specific, if you can't, a screenshot will help tremendously.
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Re: [WIP-Release] Xbox Extended

Post by XC-3730C » Fri Aug 29, 2014 12:24 am

@ Dom DXecutioner,

Do the individual emulators when scanned onto the programs (do they have to be in a specific folder like F:\Programs) automatically download icons like the one seen in the pictures I included, or do I need to manually add those icons/covers somehow?

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Re: [WIP-Release] Xbox Extended

Post by Dom DXecutioner » Fri Aug 29, 2014 12:32 am

XC-3730C wrote:@ Dom DXecutioner,

Do the individual emulators when scanned onto the programs (do they have to be in a specific folder like F:\Programs) automatically download icons like the one seen in the pictures I included, or do I need to manually add those icons/covers somehow?
The path to the emulators is irrelevant; however, when adding the source, it is recommended that you name the source "Emulators".

Relevant to the icons, most emulators have their own icons; if you wish to have a another icon that you find or create yourself, you must add that icon to the root of the folder and name it "default.tbn"; if you have already scanned the emulators, you will need to delete the programs folder (in the UserData folder) in the thumbnails folder for the respective profile so that xbmc can rescan the thumbs.
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Re: [WIP-Release] Xbox Extended

Post by XC-3730C » Fri Aug 29, 2014 7:46 am

Perhaps someone could point me in the direction of some good looking icons for emulators and retail game covers that work good with this skin? I will be setting this skin up with my Resurrection Xtras collection

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Re: [WIP-Release] Xbox Extended

Post by Boris » Sat Aug 30, 2014 6:05 am

thanks for the answer
Last edited by Boris on Tue Sep 02, 2014 8:04 pm, edited 1 time in total.

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Re: [WIP-Release] Xbox Extended

Post by XC-3730C » Sat Aug 30, 2014 7:29 am

Does anyone know where I can download some emulator posters or large icons?

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Re: [WIP-Release] Xbox Extended

Post by Boris » Tue Sep 02, 2014 8:06 pm

Boris wrote:(EDIT: 08.06.2014 download: XBox Extended v0.95) This is an old version where the link to the new file that is on screen...
The last update should be doing exactly as the screen shows... it requires that you have your items scanned into your library; otherwise you need to past your debug log to pastebin or xbmclogs and post a link for me to look at.

Dom DXecutioner hi! I need some help on your project. I am from Russia. (Google translate)
Theme that works well XBox Extended https://drive.google.com/file/d/0B_Mnlj ... sp=sharing
please edit the files in the archive.
I'd like to change some icons and pictures. (Unzip the files) Textures.xpr


First of all games section you need to fix
Image
Very necessary demonstration games. please activate the.
Image
I found in the code review is off the Show Game Disc.. (you can activate)
Image
Home screen only in the initial blocks can be put script(how to fix)
Image

I was able to activate an avatar. XBox Extended\720p\MyPrograms.xml

Code: Select all

				   <control type="group">				
						<posy>188</posy>
						<posx>972</posx>
						<animation effect="fade" delay="300" time="500">WindowOpen</animation>
						<animation effect="fade" time="350">WindowClose</animation>
						<animation effect="slide" start="0" end="-950" time="720" condition="Control.IsVisible(59)">conditional</animation>
						<visible>Control.IsVisible(50) | Control.IsVisible(56) |Control.IsVisible(59) | Skin.HasSetting(Setting.Programs.EnableAvatar)</visible>
							<include>NXE.XboxLive.Gamer.Avatar</include>
					</control>
my Xbox and your theme is simply super

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Re: [WIP-Release] Xbox Extended

Post by Dom DXecutioner » Wed Sep 03, 2014 12:59 am

@Boris,

Apologies in advance as I'm unable to understand you completely.
Boris wrote:Theme that works well XBox Extended https://drive.google.com/file/d/0B_Mnlj ... sp=sharing
please edit the files in the archive.
No... i don't know why you posted a link or what you need me to edit but i won't edit anything outside of general release; if you need to change something, you must edit this yourself.
Boris wrote:I'd like to change some icons and pictures. (Unzip the files) Textures.xpr
I'll upload the uncompressed folder at a later time... give me a couple of weeks!
Boris wrote:First of all games section you need to fix
I don't need to, that view no longer exists in the games section... but thanks for pointing that out.
Boris wrote:Very necessary demonstration games. please activate the.
I have no idea what that means...
Boris wrote:I found in the code review is off the Show Game Disc.. (you can activate)
That view no longer available...
Boris wrote:Home screen only in the initial blocks can be put script(how to fix)
This is now fixed ... thank you for this one, it has escaped my mind.
Boris wrote:I was able to activate an avatar. XBox Extended\720p\MyPrograms.xml
I don't know what you're trying to say...
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Re: [WIP-Release] Xbox Extended

Post by Boris » Fri Sep 05, 2014 1:31 am

Boris wrote:Very necessary demonstration games. please activate the.
I have no idea what that means...
how to make in your project Xbox Extended
poster view for games as displayed in the picture
Image
Boris wrote:I'd like to change some icons and pictures. (Unzip the files) Textures.xpr
I'll upload the uncompressed folder at a later time... give me a couple of weeks!
Thank you
Boris wrote:
Home screen only in the initial blocks can be put script(how to fix)
This is now fixed ... thank you for this one, it has escaped my mind.
how to fix?

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Re: [WIP-Release] Xbox Extended

Post by Dom DXecutioner » Fri Sep 05, 2014 2:21 am

@Boris,

You'll have to wait until the next available update....
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Re: [WIP-Release] Xbox Extended

Post by Boris » Mon Sep 08, 2014 11:34 pm

Dom DXecutioner wrote:@Boris,

You'll have to wait until the next available update....
Hi! when will the update of your project ?

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Re: [WIP-Release] Xbox Extended

Post by XC-3730C » Mon Sep 08, 2014 11:44 pm

Can displaying a background for emulators be done?

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Re: [WIP-Release] Xbox Extended

Post by fxmech » Thu Sep 11, 2014 1:53 pm

XC this can be done using Fanart.jpg in the desired emulator folder.

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Re: [WIP-Release] Xbox Extended

Post by XC-3730C » Thu Sep 11, 2014 3:33 pm

fxmech wrote:XC this can be done using Fanart.jpg in the desired emulator folder.
Oh nice. Do you know where I can get some fanart/backdrops for emulators and retail games? Trust me, I have googled...

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Re: [WIP-Release] Xbox Extended

Post by fxmech » Thu Sep 11, 2014 11:36 pm

You're over on xtras. :)

But really there's probably a resource online. For example try plucking out the backdrops from the emulators. I might do this myself.

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Re: [WIP-Release] Xbox Extended

Post by XC-3730C » Fri Sep 12, 2014 5:54 pm

fxmech wrote:You're over on xtras. :)

But really there's probably a resource online. For example try plucking out the backdrops from the emulators. I might do this myself.
Yep, I am on Xtras too :)

How would I get backdrops from the emulators? I will do it to every emulator and post them wherever to share with others if I knew how. Info on backdrops/fanart for emulators is scarce...

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