Confluence Lite Game Preview V1 Release

Discussion and development of skins for XBMC4XBOX
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NOTTHESAME
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Confluence Lite Game Preview V1 Release

Post by NOTTHESAME »

Hello everyone im mostly done but this good enough for thoses who only want fanart and a Video Preview of your game all in one window :)

im gonna get some more views to add this, the ones that have no room i will just leave alone the ones that have more room i will added as much as i can(back box,cart or cd, the fanart can be presented already in the backgroundand as big as i can so you can see it, anyways

heres the download for your Skin Confluence Lite ONLY!

http://www.sockshare.com/file/FFC3F8A1F9AF8B61


here are screen shots for nes,genesis,snes

http://www.sockshare.com/file/6E0C7E0D069ED776

http://www.sockshare.com/file/4A35C71DADF07FAF

http://www.sockshare.com/file/9544D2C305D9A363

http://www.sockshare.com/file/FD0FB5EDCEF183A8

hope you enjoy the mod more the pictures :)
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AwesomeNurd
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Re: Confluence Lite Game Preview V1 Release

Post by AwesomeNurd »

Nice skin, you should center the text "Game Preview" inside the blue button :) Do you know where to get nice 3D carts for MegaDrive etc..?
chunk1982
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Re: Confluence Lite Game Preview V1 Release

Post by chunk1982 »

Have a look at the thread titled emulator xtras there is a link there not sure if there are 3ď carts but its defo worth a look at!

All the best

Paul
NOTTHESAME
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Re: Confluence Lite Game Preview V1 Release

Post by NOTTHESAME »

about the blue box, i tired to center it, but i did not find what it was, the LABEL was also moved with spaces, ill fix this, or add a better bar later, on since this is my first version, there should be more releases with other skins as well :) im sorry im not sure where you could find 3d are for Mega Drive.

if you guys got any suggestions or anything to add or removed please let me know i want to improve this the best i can for everyone to enjoy :)
captainsensation
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Re: Confluence Lite Game Preview V1 Release

Post by captainsensation »

Thank you. How do i browse the roms inside the emulators?
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Re: Confluence Lite Game Preview V1 Release

Post by captainsensation »

I got this working using the myprograms.xml only. This uses an awful lot of memory on a 64 mb xbox unfortunately. It works with xmv but videos did not confine to the small box in the upper right for wmv files. The video continues to play even after scrolling to another game or returning to the main menu. The Game preview text remains on screen even when not in the programs section. How do we fix this?That would be my only gripe but this is better than nothing. Thank you again for this. Please direct me on how to navigate through the emulators to see fanart for each game.
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Ninhooo
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Re: Confluence Lite Game Preview V1 Release

Post by Ninhooo »

Hello my friends programs.xml was well.

<window id="1">
<defaultcontrol always="true">50</defaultcontrol>
<allowoverlay>no</allowoverlay>
<views>50,51,500,505</views>
<controls>
<include>CommonBackground</include>
<control type="multiimage">
<description>Games Fanart Background image </description>
<posx>0</posx>
<posy>0</posy>
<width>1280</width>
<height>720</height>
<imagepath background="True">F:/Fanart/$INFO[ListItem.Label].jpg</imagepath>
<aspectratio align="center">scale</aspectratio>
<fadetime>400</fadetime>
</control>
<control type="multiimage">
<description>Games Fanart Background image </description>
<posx>0</posx>
<posy>0</posy>
<width>1280</width>
<height>720</height>
<imagepath background="True">F:/Fanart/$INFO[ListItem.Label].png</imagepath>
<aspectratio align="center">scale</aspectratio>
<fadetime>400</fadetime>
</control>
<include>ContentPanelBackgrounds</include>
<control type="group">
<include>Window_OpenClose_Animation</include>
<include>CommonRootView</include> <!-- view id = 50 -->
<include>FullWidthList</include> <!-- view id = 51 -->
<include>ThumbnailView</include> <!-- view id = 500 -->
<include>WideIconView</include> <!-- view id = 505 -->
</control>
<include>CommonPageCount</include>
<include>CommonNowPlaying</include>
<include>BehindDialogFadeOut</include>
<include>ScrollOffsetLabel</include>
<control type="image">
<description>Section header image</description>
<posx>20</posx>
<posy>3</posy>
<width>35</width>
<height>35</height>
<aspectratio>keep</aspectratio>
<texture>icon_addons.png</texture>
</control>
<control type="grouplist">
<posx>65</posx>
<posy>5</posy>
<width>1000</width>
<height>30</height>
<orientation>horizontal</orientation>
<align>left</align>
<itemgap>5</itemgap>
<control type="label">
<include>WindowTitleCommons</include>
<label>$LOCALIZE[0]</label>
</control>
<control type="label">
<include>WindowTitleCommons</include>
<label> - $INFO[Container.FolderName]</label>
<visible>!IsEmpty(Container.FolderName)</visible>
</control>
</control>
<control type="group">
<posx>-250</posx>
<include>SideBladeLeft</include>
<control type="grouplist" id="9000">
<posx>0</posx>
<posy>110</posy>
<width>250</width>
<height>600</height>
<onleft>9000</onleft>
<onright>50</onright>
<onup>9000</onup>
<ondown>9000</ondown>
<onback>50</onback>
<itemgap>0</itemgap>
<control type="label" id="200">
<width>250</width>
<height>35</height>
<font>font12</font>
<label>31006</label>
<textcolor>blue</textcolor>
<align>center</align>
<aligny>center</aligny>
</control>
<control type="button" id="2">
<description>View As button</description>
<textwidth>235</textwidth>
<include>ButtonCommonValues</include>
<label>-</label>
</control>
<control type="button" id="3">
<description>Sort by button</description>
<include>ButtonCommonValues</include>
<label>103</label>
</control>
<control type="togglebutton" id="4">
<description>Sort asc</description>
<include>ButtonCommonValues</include>
<alttexturefocus border="5">button-focus.png</alttexturefocus>
<alttexturenofocus>-</alttexturenofocus>
<label>31051</label>
<altlabel>31050</altlabel>
<usealttexture>Container.SortDirection(Ascending)</usealttexture>
</control>
<control type="edit" id="19">
<description>Filter</description>
<textwidth>230</textwidth>
<include>ButtonCommonValues</include>
<label>587</label>
</control>

<control type="button" id="98">
<description>Gamesaves Button</description>
<textwidth>230</textwidth>
<include>ButtonCommonValues</include>
<label>20323</label>
<onclick>ActivateWindow(35)</onclick>
</control>
<control type="button" id="6">
<description>game,emulator,rom,previews</description>
<onclick>xbmc.playmedia(F:/Previews/$INFO[ListItem.Label].xmv,1)</onclick>
<onleft>50</onleft>
<onright>50</onright>
<onup>5</onup>
<label>Game Preview</label>
<ondown>610</ondown>
<posx>0</posx>
<posy>120</posy>
<include>ButtonCommonValues</include>
<visible>player.IsRepeat</visible>
<!-- $INFO[listitem.filenameandpath]fanart.jpg -->
</control>

<include>CommonNowPlaying_Controls</include>
<control type="videowindow" id="1">
<description>video preview window</description>
<posx>15</posx> <!-- X is Left and Right -->
<posy>-100</posy> <!-- negitive number goes up -->
<width>247</width>
<height>186</height>
<include>ButtonCommonValues</include>
</control>

</control>
</control>
<include>Clock</include>
</controls>
</window>

Hello my friends programs.xml was well. More create a folder on the partition of F and place the name Previews xmvs.
I did it in the confluence lite honey because she had already Fanart games. I think it also works the other confluence.
Test to see if there was good.
NOTTHESAME
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Re: Confluence Lite Game Preview V1 Release

Post by NOTTHESAME »

copy the myprograms.xml like ninhooo posted, thank you for helping :), write over your older myprograms

F:/FANART/Gamename.xmv

F:/FANART/Gamename.jpg
NOTTHESAME
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Re: Confluence Lite Game Preview V1 Release

Post by NOTTHESAME »

working on Mosiac

screen shots

http://www.sockshare.com/file/4F3033AAB1FB1EE2
http://www.sockshare.com/file/BB4D2A3A47C3157A
http://www.sockshare.com/file/48E35F37E0F00C7B

still not done adding back box, cart

cart buttom right

back box left of game front cover which means game on left will be covered.
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destronger
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Re: Confluence Lite Game Preview V1 Release

Post by destronger »

any way a description could be shown?

example: when altered beast or neogenesis is high lighted we can see a discription of the game/emu similar to when you high light a tv show or movie?
+ T +: Every time you mention Midway games in Final Burn, iq_132 kills a kitten!
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captainsensation
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Re: Confluence Lite Game Preview V1 Release

Post by captainsensation »

Again, how can i browse inside an emulator to see the roms like you have shown in the screenshots?
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Re: Confluence Lite Game Preview V1 Release

Post by NOTTHESAME »

alright, good thing you told me about that i did notice that today, im gonna changed that in a few mins so if your on reading this at the moment when i post this, you will get the update, when you highlight? what do you mean, gamepreview is presented you mean?

@captainsensation go here http://www.xbmc4xbox.org.uk/forum/viewt ... 7&start=40
scroll down almost to the end you will see what to do, what you need to have roms be present in xbmc4xbox :) enjoy the reading :lol:
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