Xbox FlappyBird clone

XBOX, but not XBMC4XBOX related discussion
r32crazy01
Posts: 92
Joined: Sat May 04, 2013 12:29 pm
Location: New Zealand
Has thanked: 38 times
Been thanked: 35 times

Xbox FlappyBird clone

Post by r32crazy01 »

I wanted to try make a basic xbox homebrew game, so I made a Flappy Bird clone.

It's not pretty as I'm still learning, but not bad for first attempt at a game imo.

Image
Note: poles are narrower in game.
Last edited by r32crazy01 on Thu Sep 08, 2016 9:24 pm, edited 4 times in total.
User avatar
Dan Dar3
Posts: 1176
Joined: Sun Jul 08, 2012 4:09 pm
Has thanked: 273 times
Been thanked: 257 times
Contact:

Re: Xbox flappy bird clone

Post by Dan Dar3 »

@r32crazy01
Just gave it a try and as much as I find the whole FlappyBird thing addictive and stupid :-) I can admit though you've got a pretty cool first attempt at a clone there, well done and keep going!
r32crazy01
Posts: 92
Joined: Sat May 04, 2013 12:29 pm
Location: New Zealand
Has thanked: 38 times
Been thanked: 35 times

Re: Xbox flappy bird clone

Post by r32crazy01 »

Thanks for the kind words. :)
User avatar
bigkidoz
Posts: 640
Joined: Thu Jul 12, 2012 4:33 am
Location: Melbourne, Australia.
Has thanked: 19 times
Been thanked: 35 times

Re: Xbox flappy bird clone

Post by bigkidoz »

Yes, great job and keep it up . 8-)
Sent from my android coz apple is for pie.
User avatar
sixties keith
Posts: 534
Joined: Wed Aug 01, 2012 9:30 am
Has thanked: 27 times
Been thanked: 32 times

Re: Xbox flappy bird clone

Post by sixties keith »

Just noticed this, should be good crack nice to see some homebrew still floating about.

downloading now to try

thanks mate
Image

120gb hdd, vinyl magma skin, front lights, side strip lights, clear jewel mod with lights, ir dongle mod, hdd indicator. X3 with LCD many mods inc custom x3 jewel.
User avatar
cashonly
Posts: 181
Joined: Thu Jul 19, 2012 5:12 pm
Has thanked: 20 times
Been thanked: 32 times

Re: Xbox flappy bird clone

Post by cashonly »

nice, thank you!
These pretzels are making me thirsty!
User avatar
RoyalX
Posts: 251
Joined: Wed Jul 04, 2012 6:12 am
Has thanked: 2 times
Been thanked: 9 times

Re: Xbox flappy bird clone

Post by RoyalX »

Just tried it.
And damn it is hard.
Pushing the A button the bird goes to much up.
Could you make it softer?

After a few tries I made it to the 8th pole.

Thanks
User avatar
sixties keith
Posts: 534
Joined: Wed Aug 01, 2012 9:30 am
Has thanked: 27 times
Been thanked: 32 times

Re: Xbox flappy bird clone

Post by sixties keith »

yup found it abit hard too but its good for a first attempt.

will we be seeing updates for this? i know id be interested :)
Image

120gb hdd, vinyl magma skin, front lights, side strip lights, clear jewel mod with lights, ir dongle mod, hdd indicator. X3 with LCD many mods inc custom x3 jewel.
r32crazy01
Posts: 92
Joined: Sat May 04, 2013 12:29 pm
Location: New Zealand
Has thanked: 38 times
Been thanked: 35 times

Re: Xbox flappy bird clone

Post by r32crazy01 »

Thanks for the comments and giving it a try guys :)

I have reduced the senstivity by 50% and it seems to be easier/more playable now, I will also set a limit how high the bird can go each press next.

It now displays your overall best score and keeps a record of it.

New version can be found here: Download
Last edited by r32crazy01 on Tue Aug 26, 2014 2:52 am, edited 1 time in total.
User avatar
RoyalX
Posts: 251
Joined: Wed Jul 04, 2012 6:12 am
Has thanked: 2 times
Been thanked: 9 times

Re: Xbox flappy bird clone

Post by RoyalX »

Thanks, this is way better (also for the kids)
After a few tries my best score is 15
Maybe the limitation on each press will improve the game more.

I can tell it is addictive, cause now my wife wants to play it too :lol:
What about a multiplay?

Bugreports:
- I think the sound is off
- After a few plays the game froze on me, had to hard reset
- After a few plays the score display was gone. Also on the Game Over screen
- Then in game reset did not work
After reboot it showed highscore 20, so it saved the score anyway.

Do you have a thumb?
I am now using your screenshot, but I prefer a wide thumb.
r32crazy01
Posts: 92
Joined: Sat May 04, 2013 12:29 pm
Location: New Zealand
Has thanked: 38 times
Been thanked: 35 times

Re: Xbox flappy bird clone

Post by r32crazy01 »

Thanks for the feedback RoyalX, glad to hear you guys are enjoying it :)

I was using it on my Trusty xbox and for some reason its not having the crash and font disappearing issue, I tried it on my stock xbox and recreated the same issues. I think I have sorted those bugs now.

The new version (2.5) without those two bugs can be found here Download

I will looking into tweaking the sound and making a wide thumb tonight.
User avatar
RoyalX
Posts: 251
Joined: Wed Jul 04, 2012 6:12 am
Has thanked: 2 times
Been thanked: 9 times

Re: Xbox flappy bird clone

Post by RoyalX »

Thanks.

I've noticed something.
The start of every respawn is different.
I mean you don't start at the same pipe. Everytime it is different.
Perhaps this is also your intention.

By the way only the sound of the flaps are off.

And now the black button brings you back to the dash.

Could you create a pause button in game (like start)
And a button to bring you back to the homescreen of the game (like start en then back button)
User avatar
cashonly
Posts: 181
Joined: Thu Jul 19, 2012 5:12 pm
Has thanked: 20 times
Been thanked: 32 times

Re: Xbox flappy bird clone

Post by cashonly »

could you put a rocket launcher on the bird an if a tower is to tall you shoot the tower and you can go forward? you could collour the pipes, lets say the ones in red are evil end they try to kill you and the ones in white help you to save the princes? there should be also towers in blue wich have magical power like the elves.
These pretzels are making me thirsty!
User avatar
cashonly
Posts: 181
Joined: Thu Jul 19, 2012 5:12 pm
Has thanked: 20 times
Been thanked: 32 times

Re: Xbox flappy bird clone

Post by cashonly »

joking aside you could upload the game on the homebrew section on here http://theisozone.com/downloads/xbox/homebrew-games/
These pretzels are making me thirsty!
r32crazy01
Posts: 92
Joined: Sat May 04, 2013 12:29 pm
Location: New Zealand
Has thanked: 38 times
Been thanked: 35 times

Re: Xbox flappy bird clone

Post by r32crazy01 »

I've noticed something.
The start of every respawn is different.
I mean you don't start at the same pipe. Everytime it is different.
Perhaps this is also your intention.
Yeah that was my intention, I generated random positions for the pipes eachtime you respawn.
By the way only the sound of the flaps are off.
I made it not play the flap sound each press as it seemed to be a bit much each flap.
int random = (int)rand() % 3;

if(random == 1)
Mix_PlayChannel( -1, flap, 0 );
And now the black button brings you back to the dash.

Could you create a pause button in game (like start)
And a button to bring you back to the homescreen of the game (like start en then back button)
That's interesting that now just one black button takes you back to the dashboard, nothing should have changed there :shock:

Good idea, I will look into adding a pause button next :)
could you put a rocket launcher on the bird an if a tower is to tall you shoot the tower and you can go forward? you could collour the pipes, lets say the ones in red are evil end they try to kill you and the ones in white help you to save the princes? there should be also towers in blue wich have magical power like the elves.
:lol: that would definitely make it more intresting and different.
joking aside you could upload the game on the homebrew section
I will put a copy up on there soon, I Found that it still has the font disappearing issue ocasanlly so I will attempt to fix that first, but I'm strugling a bit.
tim619
Posts: 204
Joined: Sun Mar 10, 2013 10:22 am
Has thanked: 25 times
Been thanked: 59 times

Re: Xbox flappy bird clone

Post by tim619 »

This game is very nice, thank you :D

The problem "After a few plays the score display was gone. Also on the Game Over screen" also appeared for me after ~20 plays.

I have to say that it is still to hard.
I would say you should improve the algorithm by getting score and than calculating vertical distance of green pipes.
Than on this calc you could now make a new random check of distance. With this you would prevent having a very small pipe distance at the beginning and it would be more fun.

Also the algortihm of flying higher is to rugged in my opinion.

I also saw that holding button A let the bird stay at the top, that was a bit like a cheat I think.
Next thing what would be nice having also a fly effect on the bird I mean if it could move its wings on press a (and not when going down)

Also some times there is a pretty high horizontal distance (waiting time) until the next pipe appears maybe you could decrease this interval.

Last thing when I loose and the menu appears it's hard to press Y on fat controller :lol: maybe A or Start could give a new game aswell.
r32crazy01
Posts: 92
Joined: Sat May 04, 2013 12:29 pm
Location: New Zealand
Has thanked: 38 times
Been thanked: 35 times

Re: Xbox flappy bird clone

Post by r32crazy01 »

tim619 wrote:This game is very nice, thank you :D

The problem "After a few plays the score display was gone. Also on the Game Over screen" also appeared for me after ~20 plays.

I have to say that it is still to hard.
I would say you should improve the algorithm by getting score and than calculating vertical distance of green pipes.
Than on this calc you could now make a new random check of distance. With this you would prevent having a very small pipe distance at the beginning and it would be more fun.

Also the algortihm of flying higher is to rugged in my opinion.

I also saw that holding button A let the bird stay at the top, that was a bit like a cheat I think.
Next thing what would be nice having also a fly effect on the bird I mean if it could move its wings on press a (and not when going down)

Also some times there is a pretty high horizontal distance (waiting time) until the next pipe appears maybe you could decrease this interval.

Last thing when I loose and the menu appears it's hard to press Y on fat controller :lol: maybe A or Start could give a new game aswell.
Yeah, unfortunately that issue remains and I can't track it down, I'm still very noob. At the moment I'm trying to start from scratch and rewrite it in OOP way as a leaning experience.

I'm trying to work out a system where the sprites are members of the main gameobject, but struggling a tad to bring it all together :| . Hopefully if I can get it working I can improve on the algorithms and a make an options gui.

Thanks for the feedback :).
User avatar
bigkidoz
Posts: 640
Joined: Thu Jul 12, 2012 4:33 am
Location: Melbourne, Australia.
Has thanked: 19 times
Been thanked: 35 times

Re: Xbox flappy bird clone

Post by bigkidoz »

The new version is so much better, great job mate keep it up 8-)
Sent from my android coz apple is for pie.
User avatar
RoyalX
Posts: 251
Joined: Wed Jul 04, 2012 6:12 am
Has thanked: 2 times
Been thanked: 9 times

Re: Xbox flappy bird clone

Post by RoyalX »

How is this project going on?
r32crazy01
Posts: 92
Joined: Sat May 04, 2013 12:29 pm
Location: New Zealand
Has thanked: 38 times
Been thanked: 35 times

Re: Xbox flappy bird clone

Post by r32crazy01 »

Hi RoyalX,

I’m working on a new version at the moment, it’s about 50% ready. I re-wrote it in a OOP way, its much less buggy now. The old code was a mess!

It will have a options window this time, I also wanted to get libcurl working so guys with their xbox connected to the internet will have it automatically upload/download their score to a ftp at the end of a game. We can have a top 15 scoreboard window with best scores next to your usernames(entered in options).
Last edited by r32crazy01 on Wed Oct 07, 2015 9:12 am, edited 1 time in total.
Post Reply