Search found 24 matches
- Fri Jan 15, 2016 1:01 am
- Forum: Skin Development
- Topic: [RELEASED] XBMC Origins v1.0.0
- Replies: 198
- Views: 1059124
Re: [RELEASED] XBMC Origins v1.0.0
Looks like that screenshot is from an older version; that being said, that window is referred to as the "Xbox Guide." It is only available if and when you copy the keymaps attached to the first post, otherwise, it's not possible to use it. If you had done that, i'm going to need a copy of...
- Thu Jan 14, 2016 5:41 pm
- Forum: Skin Development
- Topic: [RELEASED] XBMC Origins v1.0.0
- Replies: 198
- Views: 1059124
Re: [RELEASED] XBMC Origins v1.0.0
No im not thinking of MC360, i'm talking about when you press start.... this menu comes upfxmech wrote:Blades aren't a part of this skin??
Are you thinking of MC360?? Wrong thread
what i'm saying is when I press start this menu doesn't appear
- Thu Jan 14, 2016 3:25 am
- Forum: Skin Development
- Topic: [RELEASED] XBMC Origins v1.0.0
- Replies: 198
- Views: 1059124
Re: [RELEASED] XBMC Origins v1.0.0
The start button menu just stopped working for me for some strange reason I have no idea what that means... Is it suppose to do something? Please provide more details other than "it doesn't work," or you will be ignored! Having said that, did you read the first post with the instructions ...
- Wed Jan 13, 2016 8:30 pm
- Forum: Skin Development
- Topic: [RELEASED] XBMC Origins v1.0.0
- Replies: 198
- Views: 1059124
Re: [RELEASED] XBMC Origins v1.0.0
The start button menu just stopped working for me for some strange reason
- Wed Dec 16, 2015 4:58 am
- Forum: Skin Development
- Topic: [ARTWORK] XBox Game Resources
- Replies: 64
- Views: 177697
Re: [ARTWORK] XBox Game Resources
Oh WOW!! lol how did I miss that?? thanks coinops has been fixed!Rocky5 wrote: Coinops poster hasn't been resized, the rest have though.
I just use the posters & copy & rename them to default.tbn that way XBMC will use them for the icon instead of the xbe icon.
- Wed Dec 16, 2015 4:45 am
- Forum: Skin Development
- Topic: [ARTWORK] XBox Game Resources
- Replies: 64
- Views: 177697
Re: [ARTWORK] XBox Game Resources
Added the game list to the first post. @sketch2k278 Only thing I would say about your resources pack is to add a default.tbn file for each game/emulator & resize the images to the recommended dimensions, other than that keep on making resources :D . Fanart = 853x480 px Poster = 256x364 px CD = ...
- Mon Dec 14, 2015 6:16 pm
- Forum: Skin Development
- Topic: [ARTWORK] XBox Game Resources
- Replies: 64
- Views: 177697
Re: [ARTWORK] XBox Game Resources
You're welcome and Thank you for releasing Xbox Origins!! Looking forward to the update!Dom DXecutioner wrote:Nicely done... Thanks!
- Mon Dec 14, 2015 5:55 pm
- Forum: Skin Development
- Topic: [ARTWORK] XBox Game Resources
- Replies: 64
- Views: 177697
Re: [ARTWORK] XBox Game Resources
Here are some of the emulator posters that I designed for Xbox Origins skin, along with fanart Note: I designed some of these to look more like the actual box covers of that particular console, the others like vision, coinop7, HyperV and FBL were just freestyle photoshopping lol http://i64.tinypic.c...
- Fri Dec 11, 2015 6:32 pm
- Forum: Skin Development
- Topic: [ARTWORK] XBox Game Resources
- Replies: 64
- Views: 177697
Re: [ARTWORK] XBox Game Resources
Can we add to this resource? i'd gladly add what i've created if that's ok.
- Wed Dec 09, 2015 4:42 am
- Forum: XBMC4XBOX General Help and Support
- Topic: [?] Does weather still work??
- Replies: 26
- Views: 13483
Re: [?] Does weather still work??
I think I was able to config the weather to my location...
simply by editing the guisettings in notepad++
just replace the current weather code with your location code and name, much easier thank I thought it would be
simply by editing the guisettings in notepad++
just replace the current weather code with your location code and name, much easier thank I thought it would be
- Tue Dec 08, 2015 3:37 pm
- Forum: Skin Development
- Topic: [RELEASED] XBMC Origins v1.0.0
- Replies: 198
- Views: 1059124
Re: [RELEASED] XBMC Origins v1.0.0
how did you get your avatar to show??Hyster wrote:is great
- Mon Dec 07, 2015 1:08 pm
- Forum: Skin Development
- Topic: [ARTWORK] XBox Game Resources
- Replies: 64
- Views: 177697
Re: [RELEASED] XBMC Origins v1.0.0
Big THANK YOU for this!!Rocky5 wrote:
fixed
- Sun Dec 06, 2015 10:52 pm
- Forum: Skin Development
- Topic: [ARTWORK] XBox Game Resources
- Replies: 64
- Views: 177697
Re: [RELEASED] XBMC Origins v1.0.0
Here are my 201 game default.tbn's plus the "_resources" folder ready for the XBMC Origins. (I currently use them with my XBMC4Kids skin, update not public yet. But they will work with this skin also.) Note most of the icons are just the posters resized & adjusted, same for the thumbs...
- Sat Dec 05, 2015 7:16 pm
- Forum: Skin Development
- Topic: [RELEASED] XBMC Origins v1.0.0
- Replies: 198
- Views: 1059124
Re: [RELEASED] XBMC Origins
Doing posters and fanart is so time consuming but sooooo worth the presentation lol. I did do the cd as well but decided to delete them since for some reason they never seem to be shaped as a circle http://i64.tinypic.com/2ups7cj.jpg I just have to do the fanart for the emulators and really put my g...
- Thu Dec 03, 2015 3:56 pm
- Forum: Skin Development
- Topic: [RELEASED] XBMC Origins v1.0.0
- Replies: 198
- Views: 1059124
Re: [RELEASED] XBMC Origins
Is your xbmc profile the same as the xbox live gamertag? Also, the script will fail if you are using the latest build; there's an issue with Python SSL ( I think that's what it is ). Anyway, you might want to replace the Python folder with the last stable one... Please don't ask me how, this should...
- Wed Dec 02, 2015 3:36 pm
- Forum: Skin Development
- Topic: [RELEASED] XBMC Origins v1.0.0
- Replies: 198
- Views: 1059124
Re: [RELEASED] XBMC Origins
Is it possible to have multiple directories for the emulators and games shortcuts? The way my hdd partition is set up there's no way to fit all of the Emulators in the E: drive since it's only 3gbs + in size (Vision 5 nuff said lol) and my Games are in the G: drive.
- Wed Dec 02, 2015 6:30 am
- Forum: Skin Development
- Topic: [RELEASED] XBMC Origins v1.0.0
- Replies: 198
- Views: 1059124
Re: [RELEASED] XBMC Origins
You're welcome... Let us know what you think; please don't hesitate to report any issues you may find, which you will :) I came across an odd error while trying to load up my gamer tag. Once I enabled login if I was logged in as Master User, log out then login as myself i'd get this Alarm countdown...
- Tue Dec 01, 2015 5:26 am
- Forum: Skin Development
- Topic: [RELEASED] XBMC Origins v1.0.0
- Replies: 198
- Views: 1059124
Re: [RELEASED] XBMC Origins
Is your xbmc profile the same as the xbox live gamertag? Also, the script will fail if you are using the latest build; there's an issue with Python SSL ( I think that's what it is ). Anyway, you might want to replace the Python folder with the last stable one... Please don't ask me how, this should...
- Tue Dec 01, 2015 5:11 am
- Forum: Skin Development
- Topic: [RELEASED] XBMC Origins v1.0.0
- Replies: 198
- Views: 1059124
Re: [RELEASED] XBMC Origins
Is anyone else having trouble getting their xbox gamertag to show up? I did do a debug log and looked through and I do see my avatar when loading in the browser of my PC but just not understanding why it always fail when trying to load it up on xbmc
- Mon Nov 30, 2015 6:24 pm
- Forum: Skin Development
- Topic: [RELEASED] XBMC Origins v1.0.0
- Replies: 198
- Views: 1059124
Re: [RELEASED] XBMC Origins
Beyond EPIC!! Been waiting on this for awhile (and it was worth it) Thanks!!